Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2020.1.0b4
2020.2
2020.2.0a10
Issue ID
1249421
Regression
Yes
An error is thrown in the Console Window when copying a Compressed Texture2D with Graphics.CopyTexture to Texture3D
How to reproduce:
1. Open the attached project "case_1249421-Project.zip"
2. In the Editor's top toolbar, go to BugReport > Crash editor
Expected result: No errors are thrown
Actual result: "Assertion failed on expression: '!IsCompressedFormat(format)'" error is thrown in the Console Window
Reproducible with: 2020.1.0b4, 2020.1.0b13, 2020.2.0a15
Not reproducible with: 2020.1.0a23, 2020.1.0b3
Couldn't test with: 2018.4.23f1, 2019.4.1f1, 2020.1.0a22 (Texture3D does not support compressed formats)
Comments (1)
-
Peter77
Jun 12, 2020 09:50
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2020.2):
Fixed in Unity 2020.2.0a16