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Editor crashes on Mesh::RecalculateSubmeshBoundsInternal when changing S...
How to reproduce:1. Open the user's attached "SubmeshBug.zip" project2. Load the "SampleScene"3. Select the "Mesh" GameObject in the... Read more
Crash on generating lighting in a scene with meshes that doesn't have UVs
Reproduction steps:1. Open the project attached by the user2. Open "chillroom broken"3. Click "Generate Lighting" in the Lighting Wi... Read more
[Transform] transform.SetSiblingIndex(out of range) should throw an exce...
For consistency with the rest of the API transform.SetSiblingIndex should throw and exception for out of range values. Currently it ... Read more
Frame debugger does not handle render plugins
To reproduce:1. Open the unity render plugin demo ( http://docs.unity3d.com/uploads/Examples/RenderingPluginExample45.zip) with a 32... Read more
Material changes are not tracked properly when using recursive rendering
To reproduce:1. Open project2. Play 'DemoScene' Expected: both mirrors will have reflectionsActual: right mirror has a silver textur... Read more
Memory leak in a specific built project causes the Player to eventually ...
How to reproduce:1. Download the linked project 'Built Game.zip'2. Launch the project (Ultra settings) with '-logFile Player.log' ar... Read more
Activated second display is not rendering when running the project in St...
To reproduce:1. Open attached project "physicsRaycasterBug.zip"2. Build for Standalone and run3. When ran, observe results with dual... Read more
Shader prewarming doesn't actually work on most renderers
Shader prewarming (currently done in SaveAndLoadHelper.cpp::InitializeEngineGraphics()) doesn't actually do anything on most rendere... Read more
Anti-aliasing has no effect
Anti-aliasing has no effect. To reproduce:- Open attached project and launch "scene-directional" scene- Go to Quality Setting and se... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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