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0
votes
Fixed
0
votes
Won't Fix

Editor crashes on Mesh::RecalculateSubmeshBoundsInternal when changing S...

Graphics - General

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Mar 01, 2020

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Version/s: 2019.3.0b1, 2019.3.2f1, 2020.1, 2020.2

How to reproduce:1. Open the user's attached "SubmeshBug.zip" project2. Load the "SampleScene"3. Select the "Mesh" GameObject in the... Read more

0
votes
Fixed

Crash on generating lighting in a scene with meshes that doesn't have UVs

Graphics - General

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Jun 07, 2020

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Version/s: 2018.4, 2018.4.20f1

Reproduction steps:1. Open the project attached by the user2. Open "chillroom broken"3. Click "Generate Lighting" in the Lighting Wi... Read more

1
votes
Won't Fix

[Transform] transform.SetSiblingIndex(out of range) should throw an exce...

Graphics - General

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Dec 10, 2015

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Version/s: 5.4

For consistency with the rest of the API transform.SetSiblingIndex should throw and exception for out of range values. Currently it ... Read more

0
votes
Fixed

Frame debugger does not handle render plugins

Graphics - General

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Apr 25, 2014

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Version/s: 5.0.0a6

To reproduce:1. Open the unity render plugin demo ( http://docs.unity3d.com/uploads/Examples/RenderingPluginExample45.zip) with a 32... Read more

0
votes
By Design

Material changes are not tracked properly when using recursive rendering

Graphics - General

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Apr 24, 2018

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Version/s: 5.6.5p1

To reproduce:1. Open project2. Play 'DemoScene' Expected: both mirrors will have reflectionsActual: right mirror has a silver textur... Read more

0
votes
Not Reproducible

Memory leak in a specific built project causes the Player to eventually ...

Graphics - General

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Nov 05, 2019

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Version/s: 2019.2, 2019.2.11f1

How to reproduce:1. Download the linked project 'Built Game.zip'2. Launch the project (Ultra settings) with '-logFile Player.log' ar... Read more

0
votes
Fixed

Activated second display is not rendering when running the project in St...

Graphics - General

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Nov 09, 2018

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Version/s: 2019.1.0a9

To reproduce:1. Open attached project "physicsRaycasterBug.zip"2. Build for Standalone and run3. When ran, observe results with dual... Read more

0
votes
Postponed

Shader prewarming doesn't actually work on most renderers

Graphics - General

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Dec 22, 2016

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Version/s:

Shader prewarming (currently done in SaveAndLoadHelper.cpp::InitializeEngineGraphics()) doesn't actually do anything on most rendere... Read more

0
votes
By Design

Anti-aliasing has no effect

Graphics - General

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Jul 09, 2014

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Version/s: 4.5.2f1

Anti-aliasing has no effect. To reproduce:- Open attached project and launch "scene-directional" scene- Go to Quality Setting and se... Read more

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