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[OSX] Native rendering plugin written in C crashes editor
To reproduce: 1. Open project 2. Play scene Expected: rotating triangle in the center of the scene will be rendered Actual: editor ... Read more
Vulkan specific player settings appear on platforms that don't support v...
The UWP build only supports DX11 and DX12, the Vulkan Settings is redundant. Repro: 1. Open Unity with UWP support on Windows 2. I... Read more
Edges glitch where shadows are cast when anti-aliasing is being used
To reproduce: 1. Download and open attached project; 2. Press play; 3. Notice how shadow glitches where antialiased edges and cast s... Read more
Editor crashes or hangs when drag selecting more than one particle syste...
How to reproduce: 1. Download attached project file and open ParticleSystemCrash scene 2. Drag a box in the scene view that selects ... Read more
'Selection Outline' causing scene view to look completely different comp...
Steps to reproduce: 1. Open QA attached project 2. Compare scene view to game view while toggling 'Selection Outline' (Scene view ->... Read more
Old Target Graphic Image still has button's Normal Color Applied when ap...
To reproduce: 1. Open my attached project, scene "scene" 2. In Hierarchy window, select Button 3. Try Applying any of three pictures... Read more
Static batching requires hundreds of draw calls when in Portrait mode
How to reproduce: 1. Open attached project 2. Enter playmode and open the profiler 3. Inspect Draw Calls in profilers 'Rendering' ta... Read more
Stuttery image rendering with fast continuous motion
Reproduction steps: 1. Open the attached project. 2. Play the 'Test' scene. Actual behavior: - Background will have occasional ran... Read more
Entering a value >100 in Crunch Compressor Quality and hitting Apply rig...
Steps to reproduce: 0. Switch platform to Android 1. Import the attached image (or any other square image) into a project 2. Set Tex... Read more
Animator Transition lines become thick and overlay the properties pane w...
Animator Transition lines become thick and overlay the properties pane when swithing OpenGL<->Metal After switching between OpenGL ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System