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Stuttery image rendering with fast continuous motion
Reproduction steps:1. Open the attached project.2. Play the 'Test' scene. Actual behavior:- Background will have occasional random p... Read more
Static batching requires hundreds of draw calls when in Portrait mode
How to reproduce:1. Open attached project2. Enter playmode and open the profiler3. Inspect Draw Calls in profilers 'Rendering' tab4.... Read more
Old Target Graphic Image still has button's Normal Color Applied when ap...
To reproduce:1. Open my attached project, scene "scene"2. In Hierarchy window, select Button3. Try Applying any of three pictures to... Read more
'Selection Outline' causing scene view to look completely different comp...
Steps to reproduce:1. Open QA attached project2. Compare scene view to game view while toggling 'Selection Outline' (Scene view ->... Read more
Editor crashes or hangs when drag selecting more than one particle syste...
How to reproduce:1. Download attached project file and open ParticleSystemCrash scene2. Drag a box in the scene view that selects bo... Read more
Edges glitch where shadows are cast when anti-aliasing is being used
To reproduce:1. Download and open attached project;2. Press play;3. Notice how shadow glitches where antialiased edges and cast shad... Read more
Vulkan specific player settings appear on platforms that don't support v...
The UWP build only supports DX11 and DX12, the Vulkan Settings is redundant. Repro:1. Open Unity with UWP support on Windows2. In Bu... Read more
[OSX] Native rendering plugin written in C crashes editor
To reproduce:1. Open project2. Play scene Expected: rotating triangle in the center of the scene will be renderedActual: editor cras... Read more
Material changes are not tracked properly when using recursive rendering
To reproduce:1. Open project2. Play 'DemoScene' Expected: both mirrors will have reflectionsActual: right mirror has a silver textur... Read more
Camera render order changes when MSAA is allowed on a camera, but MSAA i...
Reproduction steps: 1. Open "Camera MSAA checkbox changes other cameras' rendering order" project2. Enter Play mode3. Select GameObj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS