Search Issue Tracker
"Internal error communicating with the shader compiler process." error i...
How to reproduce: 1. Open user-submitted project (ShaderCompilationCrash) 2. Reimport the asset Shaders/FxTerrainLevelBuildMatch.com... Read more
[Mesh] Crash when using half4 in custom vertex struct with Mesh.SetVerte...
Steps to repro: 1. Download attached project 2. open scene "SampleScene" and enter playmode 3. observe crash 4. in Vertex.cs, change... Read more
[Graphics General] Black Screen appears on launching the Standalone app ...
Black Screen appears on launching the Standalone app built from OpenGLES Graphics API. Linear and Gamma Color Space have the same b... Read more
Unlit Shaders on Mesh objects call ForwardAdd and ForwardBase in the wro...
How to reproduce: 1. Open User's attached "SurfaceShaderUsePassBug.zip" project ("Switch target" if prompted) 2. Load "SampleScene" ... Read more
[SRP] Objects lit by multiple Spot lights sometimes have their _unityLig...
How to reproduce: 1. Open the attached "LightIndicesBug.zip" project 2. Open scene "SampleScene" 3. Open Window > Analysis > Frame D... Read more
Custom asset's mesh is distorted and has too many vertices when using Me...
1. Open the attached '2019.3.0b4.zip' project and load 'New Scene' scene 2. Enter Play mode 3. In the Hierarchy window select 'New... Read more
Memory leak in ShadowMapJobHeader
How to reproduce: 1. Build & Run the attached project for iOS Actual result: "Internal: JobTempAlloc has allocations that are more ... Read more
SystemInfo.SupportsRenderTextureFormat allocates 400B of GC memory
How to reproduce: 1. Open attached project ("PremiumRenderTextureSupport.zip") 2. Open SampleScene 3. Open Profiler and enter Play m... Read more
Shadow map size calculation is broken
The documentation says that, for directional lights, the calculated resolution is clamped to 2K and then scaled in function of the Q... Read more
Building for a platform the first time modifies the "Always Included Sha...
Reproduction steps: 1. Create a New Project 2. Open "Project Settings" -> "Graphics" 3. Build a Standalone player 5. Notice that aft... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System