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[Metal] Shader output shows corrupted textures
Reproduction steps: 1. Open the attached project (ECSSample00.zip). 2. Play the 'main' scene. - Notice a texture shape. 3. Open the... Read more
MaterialPropertyBlock SetColor ignores HDR colors when Color Space is se...
How to reproduce: 1. Open QA attached project "case_1165706-MaterialPropertyBlockHDRColorIssue.zip" 2. Enter Play Mode Expected res... Read more
Updates on CanvasScaler.matchWidthOrHeight don't reflect in a RenderText...
Repro steps: 1. Open attached project 2. Open scene "SampleScene" 3. Set the Aspect Ratio to 4:3 4. Enter Play Mode 5. Select the "N... Read more
Editor crashes in ShaderPropertySheet::UpdateTextureInfo if logo's impor...
To reproduce: 1. Open the attached project (Blockead's Adventure.zip 2. In the Player Settings, add Assets/misc/icon asset as a log... Read more
Crunch compression library crash "crnlib::crn_comp::quantize_images()" >...
Reproduction steps: 1. Open the attached project "CrunchCompressionTest.zip (9.6 MB)". Actual behavior: - Editor crashes. Reprodu... Read more
[Vulkan] Normal map texture preview is red
Steps: 1. Make sure you are using Vulkan editor 2. Load any texture and set to type "Normal map" 3. On texture importer you can see... Read more
Corrupted meshes are generated when entering Play Mode
Repro steps: 1. Open QA attached project "repro_1071513" 2. Open scene "Landscape10" 3. Enter Play Mode 4. Observe the Game View Ac... Read more
ScreenCapture.CaptureScreenshotAsTexture grabs active window instead of ...
Steps to reproduce: 1. Download attached project 2. Open SampleScene (Asstets->Scenes) 3. Select "Directional Light" game object in ... Read more
[OSX][Shadows] Disabling Shadows in Quality settings doesn't stop Shadow...
To reproduce: 1. Download attached project "UnstoppableShadows.zip" and open in Unity 2. Open "SampleScene" scene 3. Click Edit > P... Read more
Texture2D has distorted colors when JPG files are attached to Texture2D ...
Steps to reproduce: 1. Open users attached project "Test.zip" 2. Open "Main.scene" 3. Enter Play Mode 4. Use "Scale" of the Game Vie... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PluginManager::RefreshPlugins when closing the Editor without making any changes with JetBrains Rider selected as the External Code Editor and Google Mobile Ads third-party plugin imported
- GetMainLight() returns incorrect distanceAttenuation value for a Custom Shader when URP Forward+ Rendering Path is used
- Standalone Profiler crash on GuidReservations::Reserve when it is opened on a specific project
- m_RenderPipelineGlobalSettingsMap or m_SRPDefaultSettings is pointing to UnityEngine.Rendering.HighDefinition.HDRenderPipeline when High Definition RP package is removed
- Rendering Debugger fields have no padding at the bottom of the fields list