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0
votes
Fixed

Splash screen background is not included when drawing with scripting api...

Graphics - General

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Jan 04, 2019

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Version/s:

If a background sprite is assigned to the splash screen, but the splash screen is then disabled in the player settings(so it can be ... Read more

0
votes
Duplicate

Using the Default-Skybox material as a Skybox Material causes iOS and tv...

Graphics - General

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Jul 12, 2018

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Version/s: 2018.3.0a5

If you attempt to build for iOS or tvOS using the Default-Skybox material as a Skybox Material, the build will fail with the followi... Read more

1
votes
Fixed

[LWRP] Objects have odd shadows cast on them when using Shadow Cascades

Graphics - General

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Jul 12, 2018

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Version/s: 2018.2.0f2

How to reproduce:1. Open the attached "TestFor1059695.zip" project's SampleScene2. Move around the Scene3. Observe the odd shadows o... Read more

0
votes
Fixed

Editor lacks Render Loop Job call when using Frame Debugger to inspect d...

Graphics - General

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Jun 22, 2018

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Version/s: 2018.1.6f1

To reproduce:1. Open attached project2. Open Frame debugger3. Enter Play mode, check Frame debugger Loop Job calls4. Build for Andro... Read more

0
votes
Fixed

[LWRP] Shadows are not updated relative to the camera position when upda...

Graphics - General

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Jul 12, 2018

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Version/s: 2018.2.0f2

How to reproduce:1. Create a new LWRP project2. Open "PackageManager" window3. Select LightWeight Render Pipeline and update it from... Read more

0
votes
Not Reproducible

Baking an individual reflection probe does not offer any checkout option...

Graphics - General

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Jun 14, 2018

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Version/s:

baking an individual reflection probe does not offer any checkout options from version control instead unity complains about the cor... Read more

0
votes
Fixed

ScreenCapture.CaptureScreenshot produces blurry screenshots when the 'su...

Graphics - General

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Jul 12, 2018

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Version/s: 2018.2.0a4, 2018.2.0f2

How to reproduce:1. Open user-submitted project (SuperScreenTest)2. Enter Play Mode3. Open the 'SupersizedScreenshot.png' in the roo... Read more

0
votes
Fixed

IndirectArgs do not bind properly when using DX12

Graphics - General

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Feb 21, 2020

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Version/s: 2019.2, 2019.3, 2019.3.2f1, 2020.1

Steps to reproduce:1. Open user-supplied project2. Run the Scene with DX11 - no cubes are rendered3. Run the Scene with DX12 Expecte... Read more

0
votes
Duplicate

Display.displays.Length always returns 1 if additional displays are not ...

Graphics - General

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Dec 21, 2018

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Version/s: 2019.1.0a12

This is either a bug or flawed documentation scripting example.From documentation it is unclear whether you have to activate the mon... Read more

0
votes
Fixed

Compute shader is significantly slower in DX12 compared to DX11

Graphics - General

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Apr 12, 2018

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Version/s: 2018.1.0b12

How to reproduce:1. Open user-submitted project (ResourceBarrierHandicap.zip)2. Open "SampleScene.unity" scene3. Set DirectX11 as th... Read more

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