Search Issue Tracker
[LWRP] Rendering not working on LRP in WebGL
SRP Repo: Issue #1238 Lightweight render pipeline doesn't render geometry in WebGL. This problem is occuring when built using Unity... Read more
[LWRP] VideoPlayer doesn't work using Lightweight Pipeline
SRP Repo: Issue #1310 I have a VideoPlayer with a small video (for a splash), that works perfectly on iOS and Android. If I use the... Read more
[LWRP] Multiple Cameras causes Post-Processing disappearing
SRP Repo: Issue #1356 Setup a scene like a following: 1st Camera Depth: -1 Post-Process Layer 2nd Camera Depth: 0 Clear: Depth On... Read more
[LWRP] A problem with using multiple camera and setting Viewport Rect.
SRP Repo: Issue #1454 When using multiple camera and setting Viewport Rect, this problem will occur. Setup a scene like a followin... Read more
Crash on memcpy_repmovs when entering Play mode
How to reproduce: 1. Open the "memcpy_repmovs_crash.zip" project 2. Open the "Bubbles.unity" scene 3. Select "realSenseVGA60" in the... Read more
[LWRP] Real Time Directional Light only casts Shadows up to a certain range
How to reproduce: 1. Create a new LWRP Project 2. Change the Directional Light mode to Realtime 3. Go to the Lighting settings and u... Read more
[LWRP] UV Set for LW shader
SRP Repo: Issue #1534 What happened? I cannot find the UV Set setting for LW Shaders. Is it possible to have Animated Scrolling tex... Read more
[LWRP] WaterTile.cs Camera.current null exception.
SRP Repo: Issue #1541 What happened? In WaterTile.cs ( From Standard Assets/Environment ) when rendering the Game view, the functio... Read more
[LWRP+Shadergraph] Shader graphs with transparent surface type do not re...
SRP Repo: Issue #1592 What happened? Custom shader (shader graph) with a master node's surface type set to transparent, set to a ma... Read more
[LWRP] Normal map not applied in build when material is built on the fly
SRP Repo: Issue #1601 What happened? Normal map of materials created on the fly shows up in the Editor but not in the build. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Decal Projector will also be hidden in the Game View when its visibility is toggled off in the Scene View
- [Android] The Player crashes when changing cursor multiple times on Android
- Crash on UnsafeUtility_CUSTOM_MemSet when simulating a random tick event for a tile at a specified position
- Can't drag-select GameObjects in the Scene view when GPU Resident Drawer Instancing is enabled
- Editor crash when launching Renderdoc in Play mode