Search Issue Tracker
[LWRP] Rendering not working on LRP in WebGL
SRP Repo: Issue #1238 Lightweight render pipeline doesn't render geometry in WebGL. This problem is occuring when built using Unity ... Read more
[LWRP] VideoPlayer doesn't work using Lightweight Pipeline
SRP Repo: Issue #1310 I have a VideoPlayer with a small video (for a splash), that works perfectly on iOS and Android. If I use the ... Read more
[LWRP] Multiple Cameras causes Post-Processing disappearing
SRP Repo: Issue #1356 Setup a scene like a following: 1st CameraDepth: -1Post-Process Layer2nd CameraDepth: 0Clear: Depth OnlyIt exp... Read more
[LWRP] A problem with using multiple camera and setting Viewport Rect.
SRP Repo: Issue #1454 When using multiple camera and setting Viewport Rect, this problem will occur. Setup a scene like a following:... Read more
CombineMesh() mesh indices regression
Steps to repro:1. Open QA attached project "CombineMeshIndices.zip"2. Open repro scene3. Enter Play Mode4. Observe console Expected ... Read more
Temporary textures do not respect QualitySettings.textureQuality
The RenderTexture.GetTemporary() API creates a render texture that does not get mipped down at the API level (at least for DX11). Yo... Read more
[LWRP] UV Set for LW shader
SRP Repo: Issue #1534 What happened?I cannot find the UV Set setting for LW Shaders. Is it possible to have Animated Scrolling textu... Read more
[LWRP] WaterTile.cs Camera.current null exception.
SRP Repo: Issue #1541 What happened?In WaterTile.cs ( From Standard Assets/Environment ) when rendering the Game view, the function ... Read more
[LWRP+Shadergraph] Shader graphs with transparent surface type do not re...
SRP Repo: Issue #1592 What happened?Custom shader (shader graph) with a master node's surface type set to transparent, set to a mate... Read more
[LWRP] Normal map not applied in build when material is built on the fly
SRP Repo: Issue #1601 What happened?Normal map of materials created on the fly shows up in the Editor but not in the build. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument