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Can't change texture compression from RGB Compressed DXT1 to ETC 4 bits ...
To reproduce: 1. Open attached project. It contains a texture called "zoombie_mask". It is a 2048x2048 pixels .BMP image 2. Select i... Read more
Mesh.MeshData.SetVertexBufferParams function is not compatible with Burst
SetVertexBufferParams function of Mesh.MeshData uses params VertexAttributeDescriptor[] attributes that doesn't compile with Burst. ... Read more
"OPENGL ERROR" on event creation
"OPENGL ERROR" on event creation 1. What happened Getting an error every time I create an event in the Animation Window... "OPENGL ... Read more
Textures with 1 pixel width or 1 pixel height will be imported as 2 pixe...
Steps to reproduce : - import the project attached - select the textures attached and notice that in the preview they are shown as ... Read more
Graphics.DrawMesh does not handle mirror (negative scale) transforms wel...
Steps to reproduce: 1. Open attached project 2. Open scene "Exmaple" 3. Select "Main Camera" and notice that Scale specified in Dra... Read more
Linear lighting is incorrect in upscaled fullscreen mode with AA
Steps to reproduce: * Take a project that uses linear lighting * Build a player for OSX or Linux * Run in windowed mode * Verify... Read more
Graphics.Blit draws texture on a toolbar in the Scene view
Reproduction steps: 1. Open the "bug.zip" project. 2. Open the "Test" scene. 3. Play the scene. 4. Notice that texture is being draw... Read more
OnPreRender & OnPostRender are reversed
Steps to reproduce : - import the project attached - open the test scene - press play and notice the red light is used - open the p... Read more
All about bugs
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Latest issues
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