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Project crashes on opening in ShaderLab::IntShader::PostLoad(Shader*)
How to reproduce:1. Open the attached Probuilder2.2.zip project===Crash occurs=== Reproducible wtih: 2019.2.7f2 Not reproducible wit... Read more
CopyTexture_Slice_AllMips crash when copying a compressed Texture2D to a...
Steps to reproduce:1. Open supplied project2. Build and run on Win-Standalone3. Press one of two red buttons at the top Reproduced i... Read more
Editor crashes at DynamicHeapAllocator::Allocate when building project i...
Steps to reproduce:1. Download 1187834_repro.zip2. Make sure that HDRP/Lit shader is Included in 'Always Include Ahader' list2. Buil... Read more
SkinnedMeshRenderer::SupportsGPUBoneSkinning crash when setting hairRend...
Steps to reproduce:1. Open User-supplied project2. Open and run Scene "Scene" Reproduced in: 2017.4.33f1, 2018.4.10f1, 2019.2.8f1, 2... Read more
Mesh.AddBlendShapeFrame API produces broken blendshapes on Mesh assets a...
How to reproduce:1. Open attached Unity project2. Select CubeBlend in the Hierarchy window3. In the Inspector window, click "Link SM... Read more
GetBlendShapeIndex returns -1 when Blend Shape delta vector array values...
Reproduction steps:1. Open user's attached project "Blend Shape bug" and "SampleScene"2. Enter Play Mode Expected result: GetBlendSh... Read more
Building for a platform the first time modifies the "Always Included Sha...
Reproduction steps:1. Create a New Project2. Open "Project Settings" -> "Graphics"3. Build a Standalone player5. Notice that afte... Read more
Unlit Shaders on Mesh objects call ForwardAdd and ForwardBase in the wro...
How to reproduce:1. Open User's attached "SurfaceShaderUsePassBug.zip" project ("Switch target" if prompted)2. Load "SampleScene" fo... Read more
[SRP] Objects lit by multiple Spot lights sometimes have their _unityLig...
How to reproduce:1. Open the attached "LightIndicesBug.zip" project2. Open scene "SampleScene"3. Open Window > Analysis > Fram... Read more
Memory leak in ShadowMapJobHeader
How to reproduce:1. Build & Run the attached project for iOS Actual result: "Internal: JobTempAlloc has allocations that are mor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping