Search Issue Tracker

0
votes
Fixed

Project crashes on opening in ShaderLab::IntShader::PostLoad(Shader*)

Graphics - General

-

Sep 17, 2019

-

Version/s: 2019.2.0b7, 2019.2.2f1

How to reproduce: 1. Open the attached Probuilder2.2.zip project ===Crash occurs=== Reproducible wtih: 2019.2.7f2 Not reproduci... Read more

0
votes
Fixed

CopyTexture_Slice_AllMips crash when copying a compressed Texture2D to a...

Graphics - General

-

Oct 08, 2019

-

Version/s: 2018.4, 2019.2, 2019.2.8f1, 2019.3, 2020.1

Steps to reproduce: 1. Open supplied project 2. Build and run on Win-Standalone 3. Press one of two red buttons at the top Reproduc... Read more

0
votes
Fixed

Editor crashes at DynamicHeapAllocator::Allocate when building project i...

Graphics - General

-

Sep 30, 2019

-

Version/s: 2019.2.0a1, 2019.2.4f1, 2019.3.0a1, 2020.1.0a1

Steps to reproduce: 1. Download 1187834_repro.zip 2. Make sure that HDRP/Lit shader is Included in 'Always Include Ahader' list 2. B... Read more

0
votes
Fixed

SkinnedMeshRenderer::SupportsGPUBoneSkinning crash when setting hairRend...

Graphics - General

-

Mar 26, 2019

-

Version/s: 2017.4, 2018.3.9f1, 2018.4, 2019.2, 2019.3, 2020.1

Steps to reproduce: 1. Open User-supplied project 2. Open and run Scene "Scene" Reproduced in: 2017.4.33f1, 2018.4.10f1, 2019.2.8f1... Read more

0
votes
Fixed

Mesh.AddBlendShapeFrame API produces broken blendshapes on Mesh assets a...

Graphics - General

-

Sep 04, 2019

-

Version/s: 2019.2, 2019.2.3f1, 2019.3, 2020.1

How to reproduce: 1. Open attached Unity project 2. Select CubeBlend in the Hierarchy window 3. In the Inspector window, click "Lin... Read more

0
votes
Fixed

GetBlendShapeIndex returns -1 when Blend Shape delta vector array values...

Graphics - General

-

Jan 24, 2020

-

Version/s: 2018.4.4f1, 2018.4.15f1, 2019.2

Reproduction steps: 1. Open user's attached project "Blend Shape bug" and "SampleScene" 2. Enter Play Mode Expected result: GetBlen... Read more

0
votes
Fixed

Building for a platform the first time modifies the "Always Included Sha...

Graphics - General

-

Sep 25, 2019

-

Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2019.3.0b4, 2020.1

Reproduction steps: 1. Create a New Project 2. Open "Project Settings" -> "Graphics" 3. Build a Standalone player 5. Notice that aft... Read more

0
votes
By Design

Unlit Shaders on Mesh objects call ForwardAdd and ForwardBase in the wro...

Graphics - General

-

Sep 10, 2019

-

Version/s: 2018.3.0f1, 2019.1.7f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open User's attached "SurfaceShaderUsePassBug.zip" project ("Switch target" if prompted) 2. Load "SampleScene" ... Read more

0
votes
Fixed

[SRP] Objects lit by multiple Spot lights sometimes have their _unityLig...

Graphics - General

-

Oct 04, 2019

-

Version/s: 2019.2.0b10, 2019.2.8f1, 2019.3, 2020.1

How to reproduce: 1. Open the attached "LightIndicesBug.zip" project 2. Open scene "SampleScene" 3. Open Window > Analysis > Frame D... Read more

0
votes
Fixed

Memory leak in ShadowMapJobHeader

Graphics - General

-

Aug 29, 2019

-

Version/s: 2019.2, 2019.2.2f1

How to reproduce: 1. Build & Run the attached project for iOS Actual result: "Internal: JobTempAlloc has allocations that are more ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.