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0
votes
Fixed

Crash on "PackTextureAtlas" when creating an atlas of zero pixels Textur...

Graphics - General

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Jun 20, 2018

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Version/s: 2018.1.0f2

Steps to reproduce:1. Open user attached project2. Play the scene- Unity crashes at this point Expected result: unity should not cra... Read more

0
votes
Fixed

[GLES3] Post process anaglyph shader doesn't render

Graphics - General

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Jun 11, 2018

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Version/s: 2018.1.0b7, 2018.1.3f1

Reproduction steps:1. Open the attached project.2. Build and run it to WebGL or Android using GLES3 graphics API. Actual behavior:- ... Read more

0
votes
By Design

Cannot enable Emission when using Material EnableKeyword

Graphics - General

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Jun 09, 2018

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Version/s: 2018.1.1f1

How to reproduce:1. Open user's project2. Go to Assets > Test, it should create materialThe material in Project Explorer looks gr... Read more

0
votes
Won't Fix

[Frame Debugger] Frame Debugger disables itself when minimizing any wind...

Graphics - General

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May 16, 2018

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Version/s: 2018.1.0f2

Reproduction steps:1. Create a new Unity project.2. Go to "Window > Frame Debugger" or "Window > Debug > Frame Debugger" (b... Read more

1
votes
Won't Fix

Higher resolution Texture3D allocation takes an unreasonable amount of time

Graphics - General

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Jun 25, 2018

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Version/s: 2018.1.0f2

Steps to reproduce:1. Download and open the attached project2. Enter Playmode3. Press "L" to create a Texture3D Expected result: cre... Read more

0
votes
By Design

AfterForwardOpaque command buffer renders too late when rendering dynami...

Graphics - General

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May 24, 2018

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Version/s: 2018.1.0f2

Steps to reproduce:1. Download and open the attached project2. Open Scene "DemoSceneWater"3. Enter Playmode4. Set "Clouds" to any va... Read more

0
votes
Fixed

Compute shader is significantly slower in DX12 compared to DX11

Graphics - General

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Apr 12, 2018

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Version/s: 2018.1.0b12

How to reproduce:1. Open user-submitted project (ResourceBarrierHandicap.zip)2. Open "SampleScene.unity" scene3. Set DirectX11 as th... Read more

0
votes
Fixed

Sprite Sheet grid artifact appears when clicking drop-down menus

Graphics - General

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Jul 02, 2018

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Version/s: 2018.1.0a6, 2018.2.0b11

How to reproduce:1. Open the attached project2. Select Assets/Sprites sprite sheet3. In the Inspector window, click several times on... Read more

0
votes
By Design

Mipmap generation is different between Unity 2017.* and Unity 2018.*

Graphics - General

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Jul 01, 2018

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Version/s: 2018.1.0f2, 2018.1.6f1

To reproduce: 1. Download attached .zip file "ParticleTrails.zip" and open "ParticleTrail2017" project in Unity2. Open "Main" scene3... Read more

0
votes
Fixed

Setting RGB color values to 1 in Material asset Editor causes them to di...

Graphics - General

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Jul 07, 2018

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Version/s: 2018.1.0a6, 2018.2.0f1

Setting RGB values in a material's color field (such as Albedo color in a material using the Standard shader) to 1 (e.g. R=1, G=1, B... Read more

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