Search Issue Tracker
Unity Editor crashes when restarting to change graphics API from DirectX...
How to reproduce:1. Open Unity2. Load user-submitted project (case_972371-RPGRTS_2017.zip)3. Open 'Character.unity' scene4. Go to Ed... Read more
Animator with enabled culling doesn't affect cloth simulation correctly
Steps to reproduce: 1. Open attached project2. Open scene "test"3. Run it- Notice that arms and legs stay stiff Reproduced with: 201... Read more
Black Screen and Kernel 'KGenLut3D_AcesTonemap' error in the Console wit...
Steps to reproduce: 1) Open UnityHub and create a new LWRP template project2) Go to Window >> Package Manager >> update ... Read more
Adding another Camera to the Scene causes incorrect Depth Buffer to be a...
Reproduction steps:1. Open the attached project "Bug Test.zip";2. Open the ssdecals.unity scene;3. Observe the Scene view;4. Enter a... Read more
Using Typeless D3D11 32 bit texture formats results in errors
Steps to reproduce:1. Download and open the attached project2. Enter playmode in VR Result: Unsupported texture format 0x1B in the c... Read more
Editor crash on ExecuteRenderQueue when creating custom lights
How to reproduce:1. Open project "crash976749.zip"2. Open "planet" scene3. Main Camera -> "Custom Light Renderer (Script)" enable... Read more
Material properties cannot be accessed after modifying any script or saving
Steps to reproduce:1. Open attached “Materials.zip” Unity project2. Open “Main” scene3. Change object order in Scene (or make any ot... Read more
Incorrect lighting when using multiple terrain.
The lighting generated for terrain looks to be incorrect and has crashed for me once. Steps to reproduce- Create a terrain in the he... Read more
[Metal] Crash in ReadPixelsToImage() at TextureReadbackMetal.mm:55
Reproduction steps:1. Open the attached project.2. Build it.3. Click "Left corner partially" a few times.- Application will crash4. ... Read more
Rigged FBX model is rotated when undoing object's transform
To reproduce:1. Open project attached, test scene2. In Hierarchy window, select model1 or model23. In Inspector window, change any o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS