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Null ref exception in GetMaterialId() when combining for static batching
Happens when the first material in the materials array on a static renderer is not set. Read more
[Onboarding] Scene built and played in windowed mode is displayed incorr...
Open the attached project and open the Octopus_1k_bones scene. Build a player with these build/player settings: Target Platform = Wi... Read more
Mesh.MeshData.SetVertexBufferParams function is not compatible with Burst
SetVertexBufferParams function of Mesh.MeshData uses params VertexAttributeDescriptor[] attributes that doesn't compile with Burst. ... Read more
Batching ignores flipped objects
To reproduce the bug please follow the steps 1. Open "Test" project 2. Open "scene" scene 3. Play scene Take a look at "Flipped Pare... Read more
Texture corruption on Mac standalone build after reloading level
To Reproduce: 1. Open DrivingSimulator(bugtest) project 2. Build and Run (Macstandalone platform) 3. Once game is running, press spa... Read more
Frame debugger does not handle render plugins
To reproduce: 1. Open the unity render plugin demo ( http://docs.unity3d.com/uploads/Examples/RenderingPluginExample45.zip) with a 3... Read more
GameObject's selection highlight rectangulates when texture is assigned ...
How to reproduce: 1. Open the attached '185234-selection highlight.zip' project 2. Open 'SampleScene' Scene 3. Select 'Conifer_Needl... Read more
Can't change texture compression from RGB Compressed DXT1 to ETC 4 bits ...
To reproduce: 1. Open attached project. It contains a texture called "zoombie_mask". It is a 2048x2048 pixels .BMP image 2. Select i... Read more
DXR Crash when disabling all code generated meshes in acceleration struc...
How to reproduce: 1. Open the attached project named "Case_1228755" 2. Open & Run SampleScene 3. Select both New Game Object objects... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL