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[SceneView] Disable HDR/tonemapping when GI Chart, etc visualizations ar...
To repro:1. Open attached TonemappedChartsIssue2. Open scene TonemappedCharts3. Notice that visualisations like UVCharts are really ... Read more
Disabled reflection probes can not be rendered using ReflectionProbe.Ren...
Disabled reflection probes can not be rendered using ReflectionProbe.RenderProbe(). Issue fixed in 5.4: when trying to render disabl... Read more
Missing foldout/in icons in lighting window
Reproduction steps:1. Open any Unity project.2. Go to "Window > Lighting".3. Notice that foldout icons are missing(GIF attached).... Read more
[LightProbes] Probe's connections are not refreshed in scene view when e...
To reproduce:1) Create new project2) Create a Light Probe Group3) Select one of the probes4) Manually change the probe in inspector(... Read more
Reflection probes set to update "via scripting" update without calling R...
Steps to reproduce: 1. Open attached project2. Open scene "ReflectionProbeRepro"3. Run it4. Notice that reflection probe gets update... Read more
[Visualization] Lightmap Resolution scene visualization mode doesn't wor...
To reproduce:1. Create new project2. Import zbias-repro3. Open network view4. Switch to UV charts5. Notice that ZBiasedPlane is rend... Read more
[GI][Windows] ShaderLab::TexEnv::SetTextureInfo crash when changing Indi...
Repro scene:1) Open the project and only scene in it2) Change Indirect Intensity in General GI3) Notice the crash N.B. Crashed appea... Read more
[GI] When opening new stand-alone projects, Enlighten taken longer to in...
Upon loading a larger project, enlighten takes a longer time to initialise when played in full-screen mode than when in windowed. Re... Read more
Editor crashes during lightmap bake
Steps to reproduce:1. Download attached project.2. Open scene level2_2 (Assets/scenes).3. Bake lights with Ligthmapper set to Progre... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size