Search Issue Tracker
[GI] Realtime GI periodic perf spikes, regression since 5.3.0
To reproduce:1. Open attached project2. Open Profiler3. Start the scene "Siegburg"3. Notice Rendering spikes in CPU Usage tab Spikes... Read more
[GI] When opening new stand-alone projects, Enlighten taken longer to in...
Upon loading a larger project, enlighten takes a longer time to initialise when played in full-screen mode than when in windowed. Re... Read more
[GI][Windows] ShaderLab::TexEnv::SetTextureInfo crash when changing Indi...
Repro scene:1) Open the project and only scene in it2) Change Indirect Intensity in General GI3) Notice the crash N.B. Crashed appea... Read more
[GI] [Emission] DynamicGI.SetEmissive ignores emission map
To reproduce:1) Open attached project and 'test2' scene2) Play it Expected: Both on left and right sides left cube must be lit by em... Read more
[LightProbes] Light probes gizmos blink while being multi selected
To reproduce:1. Create 2 light probe groups2. Multi select them in scene view3. Notice light probes blinking Introduced after removi... Read more
Lightmapping produces artifacts on OSX with Intel Graphics cards
How to reproduce: 1. Open attached project on an OSX machine with an Intel Graphics card2. Open scene BrokenLighting.unity- Note the... Read more
Global Illumination doesn't work in Build if scene is loaded as an Asset...
If a scene is built as an AssetBundle and is Loaded in another scene, Global Illumination will work in Play mode, but not in Build. ... Read more
Baking lightmaps on a scene with Sprite Renderer and a Light probe cause...
Reproduction steps:1. Open attached project( LightmapCrash )2. Open scene " Medical "3. Go Window > Lighting4. Build Lightmaps Sc... Read more
Missing foldout/in icons in lighting window
Reproduction steps:1. Open any Unity project.2. Go to "Window > Lighting".3. Notice that foldout icons are missing(GIF attached).... Read more
Reflection Probes do not render Command Buffered visuals and lights
Steps to reproduce a bug:1. Open the attached project TestCase.zip;2. Open the "_DeferredCustomLights" scene;3. Press on the Reflect... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping