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[MixedMode] Fix shadow leaking into lightmapped fragments that face away...
Dynamic shadows are visible on the geometry facing away from the lights. That happens because geometry is brightly lit by indirect o... Read more
Documentation on LightProbes needs to be updated
See the Lightmapping Modes section at the end of http://docs.unity3d.com/Manual/LightProbes.html. It talks about Single, Dual and Di... Read more
Editor crashes during lightmap bake
Steps to reproduce: 1. Download attached project. 2. Open scene level2_2 (Assets/scenes). 3. Bake lights with Ligthmapper set to Pro... Read more
[iOS][Android] Standard shader with emission produces dark artifacts on ...
1. Open attached project 2. Build to iOS 3. Artifacts will appear on object Note: Look at image attached by user(upper object how i... Read more
[Crash] Switching shaded mode from 'Shaded' to 'Lit Clustering' Caused t...
Steps to Repro: 1. Open project supplied 2. Open scene 'mex_base_001_pd' 3. Open Lighting (Window > Lighting) 4. If there is a ligh... Read more
GI lighting does not move correctly with the parent object
To reproduce the issue follow the steps: 1. Open "GIBug" project 2. Play "main" scene 3. GI light moves slightly faster than the par... Read more
Realtime Shadows pass through lightmaped objects in mixed lighting
To reproduce: 1. Unzip and open attached Unity project 2. Open Lightmaperror scene 3. Wait till baking is done Expected : Shadows f... Read more
[GI] Lightmap texture atlas rotates objects and causes aliasing in lightmap
Steps to reproduce: 1. Open attached project "773963.zip" 2. Open scene "repro" 3. Rebake lightmap 4. In game view, notice aliased ... Read more
GI options: "baked skylight" slightly misleading name
-e: the "baked skylight" can be set to realtime making it not baked anymore. maybe just call it "Skylight" -repro: --open project -... Read more
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