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[Android] "Texture2D.ReadPixels" writes pixels into a texture incorrectl...
How to reproduce:1. Open the “ReproProject.zip“ project2. Open the “Test“ scene3. Build and Run for Android4. Observe the square in ... Read more
[Android][GLES] Player displays a black screen when Video Player plays a...
Reproduction steps:1. Open the attached “ASDQWE” project2. Build and run the Player (File > Build And Run)3. In the Player, selec... Read more
[Android][OpenGLES2][OpenGLES3] GL.Clear is broken on some Xiaomi devices
How to reproduce it:1. Open the user's attached project "ClearES2.zip"2. Build and run it on Android3. Observe the screen Expected r... Read more
[Android] FrameBufferFetch renders UI Vertex Color incorrectly
How to reproduce:1. Open the attached “IN-36566” project2. Open the “SampleScene” and observe the UI in the Game View3. Build the pr... Read more
[Android][OpenGL] "glClientWaitSync: Expected application to have kicked...
Steps to reproduce:1. Open the attached “RawImageErrorBug” project2. Build And Run the project on the device3. Open Window → Analysi... Read more
[Android] [OpenGLES3] Player crashes when using FrameBufferFetch and Tex...
How to reproduce:1. Open the "IN_40256" project2. Press File -> Build Settings3. Make sure the Android device is connected and th... Read more
[Android] URP FinalBlit does not work on Adreno3XX
How to reproduce:1. Open the attached “IN-45395“ project2. Connect a device to your machine3. In the “Flie → Build Settings” click “... Read more
[OpenGLES] Object is rendered black when platform is set to Android and ...
Steps to reproduce:1. Open the attached user's project "BlackModel_OpenGL_Android.zip"2. Make sure the current platform is selected ... Read more
[Android] Artifacts appear when instantiating a prefab on a PowerVR Rogu...
Reproduction steps:1. Open the attached “ASDQWE” project2. Build and run the Player (File > Build And Run)3. Inside the Player, p... Read more
OpenGLES3 Graphics API can be used with the "Linear" Color space on unsu...
How to reproduce:1. Create a new URP project2. Go to Edit -> Project Settings -> Player -> Other Settings -> Graphics AP... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS