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Error and unresponsive Editor when older facebook SDK is inside Assets f...
Reproduction steps: 1. Open "facebook_test.zip" project 2. Set Build Platform to Facebook Gameroom 3. Import the "facebook-unity-sd... Read more
Facebook Platform support throws BadImageFormatException error and preve...
Steps to reproduce: 1. New project 2. Switch platform to Facebook 3. Switch SDK to 7.10.1 4. Choose WebGL 5. Build and Run 6. Build ... Read more
Facebook SDK 7.10.0 from facebook developers page breaks build and playe...
Steps to reproduce: 1. Go to "https://developers.facebook.com/docs/unity/" and download latest Facebook SDK for Unity 2. Import it i... Read more
[facebook] build and run into gameroom works unreliably
-e: it works the first time but fails on subsequent times -repro: --start gameroom app --create new project --switch to FB --build&... Read more
[Facebook] FileNotFound exception when switching SDK
-e: when switching from sdk 7.9.4 to 7.10.1 an exception is thrown about a missing dll --not a regression with unity but fb which ma... Read more
Unity UI buttons become unresponsive after minimizing fullscreen window ...
How to reproduce: 1. Open the attached project 2. Change platform to Facebook and start to build; 3. Open the build for debugging v... Read more
After Facebook support installation Standalone build finishes with errors
How to reproduce: 1. Create empty project file (notice that Facebook support should be installed later) 2. Try to build it on standa... Read more
Facebook SDK newest version 7.10.0 unable to load, throws errors, breaks...
Steps to reproduce: 1. Open Unity 2. Project Settings -> Player -> Facebook SDK Version 3. Set that to 7.10.0 4. Errors are thrown ... Read more
Facebook WebGL PlayerPrefs erased when the game is updated
Steps to reproduce: 1. Set up Facebook Developers account and App ID 2. Open QA attached project "PlayerPrefsWebGL.zip" 3. Open "001... Read more
[facebook] zipped upload package name cut off
-e: name gets cut off after either first or second dot of the folder name -repro: --create new project --switch to FB > WebGL platf... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Documentation page is not displayed when the "VFX Value Noise 3D" question mark is clicked
- Texture Mipmap Streaming uses wrong scales after Materials are changed at runtime
- Texture Mipmap Streaming doesn't work with HDRP/Lit shader's UV tiling
- Object overlay camera does not render when Depth/Stencil Buffer is disabled
- Shadows are not rendered on the transparent material when the "Deferred" Rendering Path is selected