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"Scaling mismatch between the EditorWindow (2) and the Editor Panel AppS...
Steps to reproduce: Make sure you have two monitors available for testing Set the main monitor to have Scale 250% Set the secondary ... Read more
Crash on _NSViewValidateGeometry when editing a Timeline asset through a...
h2. Investigation See this comment for investigation results and suggested solution: https://jira.unity3d.com/browse/UUM-53656?focus... Read more
Input Actions window appears with no name when canceling unsaved changes...
Reproduction steps:1. Open the attached project “NoName”2. In the Project window open “Assets/New Controls.inputactions”3. In the In... Read more
Used Editor version is not fully shown in the Editor window
How to reproduce:1. Create any new project2. Observe the version shown in the Editor window Reproducible with: 2023.2.0a2Not reprodu... Read more
EditorWindowTitle attribute does not work when applied to custom EditorW...
Reproduction steps:1. Open the attached project “WindowBug”2. Press “BUG REPORT>Window with custom title“3. Observe the opened wi... Read more
Search window doesn't show any project assets
Reproduction steps:1. Open attached project “Untitled3dPlatformer“2. In the Search window search bar type “prefab“ Expected result: ... Read more
Moving a Tab to a floating window fails when floating windows are docked...
Steps to reproduce: Open the attached project Dock the Main Editor window so it takes the left half of the screen Add 2 new Inspecto... Read more
Missing link from a href when using Standalone App
Reproduction steps:1. Open the attached project "ReproProj"2. In top bar menu click “Standalone App > Start (Single Window)“3. Ob... Read more
Deleted layout displayed in the "Select editor layout" section after its...
Steps to reproduce: Create and open any project Go to the "Select editor layout" section which by default should present the "Defaul... Read more
"EndLayoutGroup: BeginLayoutGroup must be called first." error is thrown...
Steps to reproduce:1. Create a new project with 3D (Built-in Render Pipeline) template2. Open Player Settings (Edit > Project Set... Read more
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