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Not Reproducible

Not Reproducible in 6000.6.X

Votes

0

Found in

6000.3.11f1

6000.4.0f1

6000.5.0a9

6000.6.0a1

Issue ID

UUM-137052

Regression

Yes

[WinEditor] "Scaling mismatch..." error when dragging Editor across displays with different DPI scales

Steps to reproduce:

  1. Make sure you have two monitors available for testing
  2. Set the main monitor to have Scale 250%
  3. Set the secondary monitor to have Scale 200%
  4. Create a new project using Universal 3D template
  5. Right after opened, drag the Editor from the main monitor to the secondary monitor
  6. Observe the Console

Actual results: "Scaling mismatch between the EditorWindow (2) and the Editor Panel AppStatusBar (2.5). OnBackingScaleFactorChangedInternal was probably not call upon scaling change" error

Expected results: No errors

Reproducible with versions: 6000.2.0a9, 6000.3.11f1, 6000.4.0f1, 6000.5.0a9, 6000.6.0a1

Not reproducible with versions: 6000.0.71f1, 6000.2.0a8

Tested on (OS): Windows 11

Notes:

  • Main monitor used - 3840x2400, secondary - 2560x1440
  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have investigated the issue but were unable to reproduce it with the information provided. This can happen due to differences in environment, project setup, or steps taken.

    We will close this case for now. If you're able to share additional details such as different projects, steps, hardware/software configuration, or logs - please let us know, and we'll be happy to re-evaluate.

  2. Resolution Note (6000.6.X):

    Thank you for reporting a bug to Unity.

    We have investigated the issue but were unable to reproduce it with the information provided. This can happen due to differences in environment, project setup, or steps taken.

    We will close this case for now. If you're able to share additional details such as different projects, steps, hardware/software configuration, or logs - please let us know, and we'll be happy to re-evaluate.

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