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Crash when replacing prefabs with ALT button pressed
Repro steps: 1) Open the project and any scene in it 2) Select any Prefab 3) Hold ALT key and drag it on any object in the Hierarchy... Read more
Unity freezes on File - New Project when there is no Cef window in layout
Unity freezes on File - New Project when there is no Cef window in layout How we can reproduce it using the example you attached -... Read more
AtomicStack::Pop() crash after switching window focus
Steps to reproduce: 1. Download and import attached project "login.zip" 2. Open and play scene "Server" 3. Notice that another comma... Read more
GameObject x axis values of rotation are shown incorrect in the Console ...
Reproduction steps: 1. Open the attached project; 2. Go to the Scene window; 3. Click on the object "Cube"; 4. Rotate the object wit... Read more
Unity crashed on applying layer linker settings after re-compiling and r...
Steps to reproduce: 1. Open attached project 2. Open Weaver pro solution in VS (case_85196-Kybernetik\Source Code\Weaver pro) 3. Ope... Read more
Opening project opens 2 editors
Reproduction steps: 1) Open attached project (ReproProject.zip) Notes: Project is empty. User has attached with some assets, but bu... Read more
Package Import window does not show folder tree view and shows repetitio...
How to reproduce: 1. Create new Unity project 2. Go to Edit --> Project Settings --> Player 3. Change "Scripting Runtime Version" s... Read more
Player settings window doesn't repaint when switching focus back to Unit...
To reproduce: 1. Open editor 2. Open player settings (ctrl+B) 3. Focus on another non-Unity window 4. Focus back on Unity 5. Notice ... Read more
"Prefab has multiple Transform components" error does not link to the co...
Reproduction steps: 1. Open attached Unity project. 2. Notice "Prefab has multiple Transform components! Removing them automatically... Read more
Editor and platform support can easily become out-of-sync
It seems far to easy to get the editor out-of-sync with a given player build platform. We should prevent the user from building in t... Read more
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