Search Issue Tracker
Dragging GUISkin asset to the Hierarchy causes a crash in UnityEditorInt...
When .guiskin is from the Assets folder to the Hierarchy, Unity crashes as soon as the boundaries of Hierarchy are entered. Steps to... Read more
[Material] Draging material on object throws error
Draging material asset on object in scene view throws null reference exceptions. 1. Open scene "Test".2. Select material "New Materi... Read more
[System.Flags] enums and EditorGUILayout.EnumMaskField is not handled pr...
Setting up custom [System.Flags] enums and then trying to use them with EditorGUILayout.EnumMaskField does not yield expected result... Read more
[Library Corruption] CurrentLayout crashes Unity
Steps to reproduce:1. Try opening attached project with 5.1.0f3 (ec70b008569d). Deleting "CurrentLayout.dwlt" from library folder so... Read more
Invalid GUID in project settings after every build on Android
Steps to reproduce:1. Open attached project2. Build and run for android-Could not extract GUID Error appears ( if error didn't appea... Read more
Unity does not start if scene and its built lighting are named as library
Steps to reproduce:- Open attached project and scene named "library" which can be found under Assets/Scenes- On the top menu select ... Read more
[Editor] Prefab gets corrupted when importing Standard Assets from Asset...
Prefab becomes corrupted upon importing of Standard Assets from the asset store. Repro steps:1. Open attached project.2. In the proj... Read more
[TitleBar] Name doesn't update when switching scenes in the Title bar
Repro steps:1)Open the project2)Notice the scene name in the Title Bar3)Try changing scenes4)Notice the name doesn't change Workarou... Read more
UI components reference isn't restored after Redo
Steps to reproduce: 1. Open attached project ("ReferenceBug")2. Open "TestWindow.cs" and notice that components to Game Object are a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved