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Asset store does not load till the end if opened in Unity
1. Open unity 5.0.0b12. Open asset store3. Asset store will be half loaded (White page with hyperlinks and images) Note: happens onl... Read more
Editor tooltips do not appear in play mode
To reproduce:1. Add a component with tooltips. Confirm that you can see them2. Enter play mode - no tooltips appear when hovering ab... Read more
Objects in the scene get lighter when a new scene is created
To reproduce:1. Open attached Unity project "tests.zip"2. Open "Test 2" scene3. Observe objects in the scene view4. Create a new sce... Read more
[Regression][5.3] 'Threadsafe Linear allocator' error is thrown when ope...
Steps to repro: 1. Open Unity 5.4.0p4;2. Create new empty project;3. Observe console. Actual result: 'Threadsafe Linear allocator (J... Read more
TextureImporterInspector shows "Alpha Usage = Input Texture Alpha" when ...
To reproduce:1. Open attached project2. Select "Blue" in the folder "Art"3. Notice that Alpha Usage is set to none4. Select "Green" ... Read more
Changing UI Game Object color using Color Picker affects Editor labels [...
Changing UI Game Object color with Color Picker makes Editor Hierarchy window labels flicker, some other Editor labels are affected ... Read more
After loosing connection, the accound drop down is hidden behind the no ...
Steps to reproduce : - while in the login window disable the internet connection- press on the account icon on the right and notice ... Read more
Unity chashed on opening project
Issue happens not each time on opening this project.No clear way to repro. Read more
Hierarchy with a lot of gameobjects causes editor lag
To reproduce:1. Open attached project2. Open scene testlag. It contains a lot of gameobjects3. Open up a few hierarchy windows (or u... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation