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The Animation Importer manual incomplete
The Animation Importer manual incomplete The animation Importer page is missing a lot of features explained: Such as Mask, Curves, ... Read more
NavMesh documentation is arranged in the wrong order
To reproduce: 1. Open the manual 2. Click on Navigation and Pathfinding 3. Hit Next noting what pages opens Expected result: They o... Read more
Web player section should be called "Web Player" and not "Web"
-e: the platform is called "Web Player" and not "Web" especially considering we now also have "WebGL" -repro: --go to http://docs.u... Read more
[Docs] AssetBundles size highly increased when including custom asset names
Developers should be warned about BuildAssetBundleExplicitAssetNames increasing the size of their AssetBundles: http://docs.unity3d... Read more
Typo in doc
1 Open link file:///C:/Program%20Files/Unity%205.0.0b22/Editor/Data/Documentation/en/Manual/FBXImporter-Rig.html it has text: "If yo... Read more
Several descriptions for animation clip settings are missing from the do...
1. Import the attached package 2. Change the fbx type to Humanoid 3. Open the Animations tab 4. Notice "Events" and "Motion" at the ... Read more
Some descriptions of animation transitions settings are missing from the...
To reproduce: 1. Open the attached project 2. Double-click on an animation controller 3. Make a transition (if there's none) 4. Clic... Read more
Sprite Packer documentation does not explain that sprites are split to d...
The user suggests to make documentation more explicit on packing sprites. It should explain that based on their packing tag, all spr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fix for 2022.3.X: Flickering of HDRP Directional Light shadows with DirectionalMixedCachedShadows when in an Entities Graphics rendered Subscene
- "Objects are trying to be loaded during a domain backup." errors on entering Playmode
- Transform Node does not have outputs when it is created
- Changing the Default Icon does not change the executable's icon when re-building the project
- Texture is stored upside down when using Blit