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The Animation Importer manual incomplete
The Animation Importer manual incomplete The animation Importer page is missing a lot of features explained: Such as Mask, Curves, ... Read more
NavMesh documentation is arranged in the wrong order
To reproduce: 1. Open the manual 2. Click on Navigation and Pathfinding 3. Hit Next noting what pages opens Expected result: They o... Read more
Web player section should be called "Web Player" and not "Web"
-e: the platform is called "Web Player" and not "Web" especially considering we now also have "WebGL" -repro: --go to http://docs.u... Read more
[Docs] AssetBundles size highly increased when including custom asset names
Developers should be warned about BuildAssetBundleExplicitAssetNames increasing the size of their AssetBundles: http://docs.unity3d... Read more
Typo in doc
1 Open link file:///C:/Program%20Files/Unity%205.0.0b22/Editor/Data/Documentation/en/Manual/FBXImporter-Rig.html it has text: "If yo... Read more
Several descriptions for animation clip settings are missing from the do...
1. Import the attached package 2. Change the fbx type to Humanoid 3. Open the Animations tab 4. Notice "Events" and "Motion" at the ... Read more
Some descriptions of animation transitions settings are missing from the...
To reproduce: 1. Open the attached project 2. Double-click on an animation controller 3. Make a transition (if there's none) 4. Clic... Read more
Sprite Packer documentation does not explain that sprites are split to d...
The user suggests to make documentation more explicit on packing sprites. It should explain that based on their packing tag, all spr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP