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0
votes
Fixed

Crash on TiledTextureManager::CreateTexture when creating a large amount...

DirectX12

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Mar 26, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2021.1, 2021.2, 2021.2.0a11

Reproduction steps:1. Open the attached project ("ReproScene.zip")2. Open scene "Crash"3. Select "Crasher" GameObject in Hierarchy4.... Read more

0
votes
Duplicate

DirectX12 crash when re-importing a large number of assets

DirectX12

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Apr 13, 2021

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Version/s: 2021.2.0a14

-- Steps to reproduce the crash:1. Clone the following project: https://github.cds.internal.unity3d.com/unity/Graphics-QA-FTP-Graphi... Read more

0
votes
Active

Low FPS persists when re-entering Play mode after an extended session in...

DirectX12

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Sep 15, 2025

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Version/s: 6000.0.57f1, 6000.2.3f1, 6000.3.0b1, 6000.4.0b9, 6000.5.0a7, 6000.6.0a1

How to reproduce:1. Extract and open the attached “IN-112321.zip” project2. Open the Assets/Scenes/OutdoorScene.unity Scene3. Enter ... Read more

0
votes
Fixed

Crash on GfxDeviceD3D12Base::DrawBuffersCommon when performing various U...

DirectX12

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Feb 20, 2024

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Version/s: 2022.3.17f1, 2023.1.14f1

A recurring crash issue has been identified in Unity, affecting various workflows. Users have experienced crashes during project ope... Read more

0
votes
Fixed

[DX12] DX12 shaders using register keyword triggers console error "d3d12...

DirectX12

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Dec 08, 2022

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Version/s: 2022.1.24f1, 2022.2.1f1, 2023.1.0a23

Reproduction steps1. Open the attached user's project "ConstantBufferError.zip"2. Open "SampleScene.unity" Scene2. Make sure Direct3... Read more

5
votes
Active

System Memory leak with DX12 and HDRP when a second display is activated

DirectX12

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Jul 08, 2025

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Version/s: 6000.0.68f1, 6000.1.11f1, 6000.2.0b9, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

Reproduction steps:1. Make sure you have two displays available for testing2. Open the attached “IN-105308.zip” project3. Open the “... Read more

2
votes
Fixed

The Console window shows memory leak warnings when previews or icons of ...

DirectX12

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Feb 06, 2024

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Version/s: 2022.3.19f1, 2023.2.9f1, 2023.3.0b6, 6000.0.0b11, 6000.1.0a7

How to reproduce:1. Open the attached “preview_memoryleak_issue” project2. Ensure the Inspector window is open, or that the icon siz... Read more

0
votes
Duplicate

[RTX] Dispatching RTX rays causes immediate crash with a closesthit shad...

DirectX12

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Jul 17, 2021

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Version/s: 2021.2.0b3

The same issue as in case 1351303 regarding max_recursion_depth that has a value of 1 in the raytrace shader even though the maximum... Read more

0
votes
Fixed

Crash on GfxDeviceD3D12Base::DrawBuffersCommon when building project for...

DirectX12

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Aug 23, 2021

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Version/s: 2020.3, 2020.3.16f1

How to reproduce:1. Open the attached project from "Ritter.DX12Crash.zip"2. In the Toolbar navigate to "Build" -> "Build..."3. Se... Read more

0
votes
Fixed

[DirectX12] Objects are not lighted in Game view when using SEGI system ...

DirectX12

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Oct 25, 2021

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Version/s: 2021.2.0a4, 2021.2.0b16, 2022.1

Reproduction steps:1. Open the "Scene" Scene in the user's attached project2. Remove Direct3D11 from Edit > Project Settings >... Read more

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