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0
votes
Fixed

Crash on TiledTextureManager::CreateTexture when creating a large amount...

DirectX12

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Mar 26, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2021.1, 2021.2, 2021.2.0a11

Reproduction steps: 1. Open the attached project ("ReproScene.zip") 2. Open scene "Crash" 3. Select "Crasher" GameObject in Hierarch... Read more

0
votes
Duplicate

DirectX12 crash when re-importing a large number of assets

DirectX12

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Apr 13, 2021

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Version/s: 2021.2.0a14

-- Steps to reproduce the crash: 1. Clone the following project: https://github.cds.internal.unity3d.com/unity/Graphics-QA-FTP-Graph... Read more

0
votes
Fixed

'd3d12: Profiler is enabled, but stable power state is not' is logged to...

DirectX12

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Mar 19, 2021

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Version/s: 2020.1.17f1, 2020.3

How to reproduce: 1. Open the attached project 2. Open Scene 05 Expected result: No d3d12 related messages are logged Actual result... Read more

0
votes
Fixed

[DX12] Failure in some render target allocations when rendering HDRP & 8...

DirectX12

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May 13, 2021

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Version/s: 2020.3, 2021.1.6f1, 2021.3, 2022.1, 2022.2

How to reproduce: 1. Open the attached project "Dx12RenderTextures2.zip" 2. Make sure the editor is using DX12 3. Open the "SampleSc... Read more

0
votes
Duplicate

[DX12] Build crashes when Exclusive Fullscreen mode is used and the Play...

DirectX12

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May 30, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.1.2f1, 2021.2

How to reproduce: 1. Open the attached project named "Case_1339745" 2. Open the Project Settings 3. Set the Fullscreen Mode to "Excl... Read more

0
votes
Fixed

Multiple Editor windows are shaking when re-sizing them with DX12 Graphi...

DirectX12

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May 31, 2022

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Version/s: 2023.1.0a1

How to reproduce: 1. Create a new project 2. Set the Graphics API to Direct3D12 in the Rendering section (Edit -> Project Settings -... Read more

0
votes
Duplicate

Severe banding in non-native resolutions when using FullScreenMode.FullS...

DirectX12

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Nov 23, 2021

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Version/s: 2020.3, 2021.1, 2021.2, 2021.2.0b16, 2022.1

Reproduction steps: 1. Open the user's attached project 2. Make sure that Direct3D12 and Linear color space is selected in the Playe... Read more

0
votes
Duplicate

[RTX] Dispatching RTX rays causes immediate crash with a closesthit shad...

DirectX12

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Jul 17, 2021

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Version/s: 2021.2.0b3

The same issue as in case 1351303 regarding max_recursion_depth that has a value of 1 in the raytrace shader even though the maximum... Read more

0
votes
Fixed

Crash on GfxDeviceD3D12Base::DrawBuffersCommon when building project for...

DirectX12

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Aug 23, 2021

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Version/s: 2020.3, 2020.3.16f1

How to reproduce: 1. Open the attached project from "Ritter.DX12Crash.zip" 2. In the Toolbar navigate to "Build" -> "Build..." 3. Se... Read more

0
votes
Fixed

[DirectX12] Objects are not lighted in Game view when using SEGI system ...

DirectX12

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Oct 25, 2021

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Version/s: 2021.2.0a4, 2021.2.0b16, 2022.1

Reproduction steps: 1. Open the "Scene" Scene in the user's attached project 2. Remove Direct3D11 from Edit > Project Settings > Pla... Read more

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