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0
votes
Fixed

Crash on TiledTextureManager::CreateTexture when creating a large amount...

DirectX12

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Mar 26, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2021.1, 2021.2, 2021.2.0a11

Reproduction steps:1. Open the attached project ("ReproScene.zip")2. Open scene "Crash"3. Select "Crasher" GameObject in Hierarchy4.... Read more

0
votes
Duplicate

DirectX12 crash when re-importing a large number of assets

DirectX12

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Apr 13, 2021

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Version/s: 2021.2.0a14

-- Steps to reproduce the crash:1. Clone the following project: https://github.cds.internal.unity3d.com/unity/Graphics-QA-FTP-Graphi... Read more

0
votes
Active

D3D12 Device Filter Lists Asset information box has too much empty space

DirectX12

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Oct 23, 2025

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Version/s: 6000.2.10f1, 6000.3.0b8, 6000.4.0a3

Reproduction steps:1. Create a new project2. Create a D3D12 Device Filter Lists Asset (Create > D3D12 Settings > Device Filter... Read more

0
votes
Fixed

[WinArm][DX12] Crash in DrawBuffersCommon when docking windows

DirectX12

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Mar 04, 2024

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Version/s: 2023.3.0b3, 6000.0.0b11, 6000.1.0a7

Steps to reproduce: 1. Open the attached project (any URP project will probably work, but this one contains a few GameObjects and cr... Read more

0
votes
Fixed

[DX12] DX12 shaders using register keyword triggers console error "d3d12...

DirectX12

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Dec 08, 2022

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Version/s: 2022.1.24f1, 2022.2.1f1, 2023.1.0a23

Reproduction steps1. Open the attached user's project "ConstantBufferError.zip"2. Open "SampleScene.unity" Scene2. Make sure Direct3... Read more

0
votes
Won't Fix

Crash on D3D12GetInterface when creating a project from template on spec...

DirectX12

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Aug 25, 2025

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Version/s: 6000.2.1f1

How to reproduce:1. Create and open a project using the 3D Game Kit template (https://assetstore.unity.com/packages/templates/tutori... Read more

3
votes
Duplicate

Crash on PrepareScriptableLoopObjectData when entering Play Mode and let...

DirectX12

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Feb 28, 2024

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Version/s: 2022.3.18f1

Reproduction steps:1. Open the attached “repro-project“2. Enter Play Mode3. Let the scene run for a while Expected result: The proje... Read more

0
votes
Duplicate

[RTX] Dispatching RTX rays causes immediate crash with a closesthit shad...

DirectX12

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Jul 17, 2021

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Version/s: 2021.2.0b3

The same issue as in case 1351303 regarding max_recursion_depth that has a value of 1 in the raytrace shader even though the maximum... Read more

0
votes
Fixed

Crash on GfxDeviceD3D12Base::DrawBuffersCommon when building project for...

DirectX12

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Aug 23, 2021

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Version/s: 2020.3, 2020.3.16f1

How to reproduce:1. Open the attached project from "Ritter.DX12Crash.zip"2. In the Toolbar navigate to "Build" -> "Build..."3. Se... Read more

0
votes
Fixed

[DirectX12] Objects are not lighted in Game view when using SEGI system ...

DirectX12

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Oct 25, 2021

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Version/s: 2021.2.0a4, 2021.2.0b16, 2022.1

Reproduction steps:1. Open the "Scene" Scene in the user's attached project2. Remove Direct3D11 from Edit > Project Settings >... Read more

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