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Fixed

Fixed in 2022.3.18f1, 2023.1.15f1

Votes

0

Found in

2022.3.17f1

2023.1.14f1

Issue ID

UUM-64512

Regression

Yes

Crash on GfxDeviceD3D12Base::DrawBuffersCommon when performing various Unity operations with Dx12

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A recurring crash issue has been identified in Unity, affecting various workflows. Users have experienced crashes during project opening, closing, or building, compiling scripts, asset importing, and periods of prolonged inactivity with Dx12 graphics API. After a review of all relevant bug reports in our database, it has been concluded that this issue has been successfully resolved and no longer reproduces in active streams.

Reproducible with: 2022.3.17f1, 2023.1.14f1
Not reproducible with: 2021.3.35f1, 2023.2.10f1, 2023.3.0b7
Fixed in: 2023.1.15f1

Reproduced on: Windows 10, Windows 11 (by reporters)
Not reproducible on: No other environment tested

Note: The determination of the 'Fixed in' versions was made based on an analysis of the last known versions that were affected by the issue

First few lines of stack trace:
{noformat}
0x00007FF6E42EF15B (Unity) GfxDeviceD3D12Base::DrawBuffersCommon
0x00007FF6E42EE4EE (Unity) GfxDeviceD3D12Base::DrawBufferRanges
0x00007FF6E42EE770 (Unity) GfxDeviceD3D12Base::DrawBuffers
0x00007FF6E59256C2 (Unity) GfxDeviceWorker::RunCommand
0x00007FF6E59280FB (Unity) GfxDeviceWorker::RunExt{noformat}

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