Search Issue Tracker
Fixed
Fixed in 2022.3.18f1, 2023.1.15f1
Votes
0
Found in
2022.3.17f1
2023.1.14f1
Issue ID
UUM-64512
Regression
Yes
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when performing various Unity operations with Dx12
A recurring crash issue has been identified in Unity, affecting various workflows. Users have experienced crashes during project opening, closing, or building, compiling scripts, asset importing, and periods of prolonged inactivity with Dx12 graphics API. After a review of all relevant bug reports in our database, it has been concluded that this issue has been successfully resolved and no longer reproduces in active streams.
Reproducible with: 2022.3.17f1, 2023.1.14f1
Not reproducible with: 2021.3.35f1, 2023.2.10f1, 2023.3.0b7
Fixed in: 2023.1.15f1
Reproduced on: Windows 10, Windows 11 (by reporters)
Not reproducible on: No other environment tested
Note: The determination of the 'Fixed in' versions was made based on an analysis of the last known versions that were affected by the issue
First few lines of stack trace:
{noformat}
0x00007FF6E42EF15B (Unity) GfxDeviceD3D12Base::DrawBuffersCommon
0x00007FF6E42EE4EE (Unity) GfxDeviceD3D12Base::DrawBufferRanges
0x00007FF6E42EE770 (Unity) GfxDeviceD3D12Base::DrawBuffers
0x00007FF6E59256C2 (Unity) GfxDeviceWorker::RunCommand
0x00007FF6E59280FB (Unity) GfxDeviceWorker::RunExt{noformat}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment