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0
votes
Fixed

Crash on GfxDeviceD3D12Base::DrawBuffersCommon when performing various U...

DirectX12

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Feb 20, 2024

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Version/s: 2022.3.17f1, 2023.1.14f1

A recurring crash issue has been identified in Unity, affecting various workflows. Users have experienced crashes during project ope... Read more

3
votes
Duplicate

Crash on PrepareScriptableLoopObjectData when entering Play Mode and let...

DirectX12

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Feb 28, 2024

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Version/s: 2022.3.18f1

Reproduction steps:1. Open the attached “repro-project“2. Enter Play Mode3. Let the scene run for a while Expected result: The proje... Read more

0
votes
Fixed

[WinArm][DX12] Crash in DrawBuffersCommon when docking windows

DirectX12

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Mar 04, 2024

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Version/s: 2023.3.0b3, 6000.0.0b11, 6000.1.0a7

Steps to reproduce: 1. Open the attached project (any URP project will probably work, but this one contains a few GameObjects and cr... Read more

0
votes
Won't Fix

Hololens2 performance regression on DX12

DirectX12

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May 30, 2024

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Version/s: 6000.0.6f1, 6000.1.0a7, 6000.2.0a1

Microsoft reported that DirectX 12 (DX12) performs worse on HoloLens 2 compared to DirectX 11 (DX11). However, DX12 will be the defa... Read more

0
votes
Active

Fields in “D3D12 Device Filters” Inspector window overflow their section...

DirectX12

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Feb 12, 2026

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Version/s: 6000.3.8f1, 6000.4.0b8, 6000.5.0a7, 6000.6.0a1

Steps to reproduce: Create a project Go to "Assets" -> "Create" ->"Rendering" -> "Device Filters" ->"D3D12 Device Filter... Read more

5
votes
Active

System Memory leak with DX12 and HDRP when a second display is activated

DirectX12

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Jul 08, 2025

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Version/s: 6000.0.68f1, 6000.1.11f1, 6000.2.0b9, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

Reproduction steps:1. Make sure you have two displays available for testing2. Open the attached “IN-105308.zip” project3. Open the “... Read more

10
votes
Active

"Use of GfxDeviceD3D12::UploadTextureSubData2D is forbidden during a ren...

DirectX12

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Jul 24, 2024

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Version/s: 6000.0.12f1, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

How to reproduce:1. Create a new project2. Make sure DX12 is selected as the Graphics API3. Observe the Console Expected results: No... Read more

3
votes
Fixed

Crash on D3D12 when entering Play Mode in High Definition 3D Core projec...

DirectX12

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Jun 27, 2024

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Version/s: 6000.0.9f1

Reproduction steps:1. Open the attached “repro-project“2. Open the “Assets/Samples/High Definition RP/17.0.3/Environment Samples/Env... Read more

1
votes
Fixed

Crash on GfxDeviceD3D12Base::DrawBuffersCommon when selecting the “Cloud...

DirectX12

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Jul 04, 2024

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Version/s: 6000.0.10f1, 6000.1.0a7

{}Most likely duplicates{}: [https://jira.unity3d.com/browse/UUM-75374] {}Potentially related{}: [https://jira.unity3d.com/browse/UU... Read more

0
votes
Fixed

[NVIDIA] D3D12 - HDRP DLSS resource state is reported incorrectly when w...

DirectX12

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Jul 08, 2024

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Version/s: 2022.3.37f1, 6000.0.10f1, 6000.1.0a7

Steps to reproduce:1. Open the attached project "dlss.zip"2. Open the Package Manager Window3. Select Packages, then select Built-in... Read more

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