Search Issue Tracker
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when performing various U...
A recurring crash issue has been identified in Unity, affecting various workflows. Users have experienced crashes during project ope... Read more
Crash on PrepareScriptableLoopObjectData when entering Play Mode and let...
Reproduction steps:1. Open the attached “repro-project“2. Enter Play Mode3. Let the scene run for a while Expected result: The proje... Read more
[WinArm][DX12] Crash in DrawBuffersCommon when docking windows
Steps to reproduce: 1. Open the attached project (any URP project will probably work, but this one contains a few GameObjects and cr... Read more
Hololens2 performance regression on DX12
Microsoft reported that DirectX 12 (DX12) performs worse on HoloLens 2 compared to DirectX 11 (DX11). However, DX12 will be the defa... Read more
Fields in “D3D12 Device Filters” Inspector window overflow their section...
Steps to reproduce: Create a project Go to "Assets" -> "Create" ->"Rendering" -> "Device Filters" ->"D3D12 Device Filter... Read more
System Memory leak with DX12 and HDRP when a second display is activated
Reproduction steps:1. Make sure you have two displays available for testing2. Open the attached “IN-105308.zip” project3. Open the “... Read more
"Use of GfxDeviceD3D12::UploadTextureSubData2D is forbidden during a ren...
How to reproduce:1. Create a new project2. Make sure DX12 is selected as the Graphics API3. Observe the Console Expected results: No... Read more
Crash on D3D12 when entering Play Mode in High Definition 3D Core projec...
Reproduction steps:1. Open the attached “repro-project“2. Open the “Assets/Samples/High Definition RP/17.0.3/Environment Samples/Env... Read more
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when selecting the “Cloud...
{}Most likely duplicates{}: [https://jira.unity3d.com/browse/UUM-75374] {}Potentially related{}: [https://jira.unity3d.com/browse/UU... Read more
[NVIDIA] D3D12 - HDRP DLSS resource state is reported incorrectly when w...
Steps to reproduce:1. Open the attached project "dlss.zip"2. Open the Package Manager Window3. Select Packages, then select Built-in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS