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0
votes
Feature Request

GraphicsBuffer.LockBufferForWrite does not render GameObjects when using...

DirectX12

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Mar 29, 2023

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Version/s: 2022.2.13f1, 2023.1.0b10, 2023.2.0a8

How to reproduce:1. Open the “Million_Cubes” project2. Open the “SampleScene”3. Enter Play Mode and observe Game View Expected resul... Read more

0
votes
Fixed

[DX12] Fix nullptr access in some functions of BufferD3D12.h

DirectX12

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Aug 27, 2025

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Version/s: 6000.0.57f1, 6000.2.2f1, 6000.3.0b1, 6000.4.0a1

Steps to reproduce: Have invalid entry, so that GetVersionInternal() return null Call a method which uses the result (i.e., GetGPUVi... Read more

0
votes
Won't Fix

Editor crashes on GfxDeviceD3D12Base::DrawBuffersCommon when exiting Pla...

DirectX12

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Aug 30, 2023

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Version/s: 2021.3.30f1, 2022.3.9f1, 2023.1.12f1, 2023.2.0b8, 2023.3.0a4

How to reproduce:1. Open the “IN-52357_repro.zip“2. Open the “JustTest“ Scene3. Enter Play Mode and exit Expected result: The Editor... Read more

0
votes
Won't Fix

[DX12] "Remove texture only valid for surface data" error message in the...

DirectX12

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May 31, 2023

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Version/s: 2021.3.27f1, 2022.3.1f1, 2023.1.0b20, 2023.2.0a18, 2023.3.0a3, 6000.0.0b11

Reproduction steps: 1. Open user attached project "2023-beta-test.zip"2. Enter Play mode3. Activate Headset4. Exit Play mode Expecte... Read more

1
votes
Fixed

Editor stays on DX11 when changing Graphics API to DX12

DirectX12

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Jun 05, 2023

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Version/s: 2023.2.0a18

Reproduction steps:1. Create a new Project2. Open Edit > Project Settings > Player Window3. Under “Other Settings” uncheck “Au... Read more

1
votes
Fixed

[DirectX12] Shadows broken in Game view when Native RenderPass is enable...

DirectX12

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Jul 03, 2023

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Version/s: 2022.3.4f1, 2023.1.3f1

To reproduce:1. Open the attached project 'dx12shadow'2. Open the Scene 'SampleScene'3. Enter Playmode and move the camera around by... Read more

0
votes
Fixed

[RayTracing] Editor crashed after project loading when using ray traced ...

DirectX12

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Jul 04, 2023

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Version/s: 2023.3.0a1

Editor crashed when using ray traced reflections. How can we reproduce it using the example you attached: Have a GPU that supports r... Read more

0
votes
Not Reproducible

Severe performance degradation when using "Direct3D12" Graphics API and ...

DirectX12

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Jul 05, 2023

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Version/s: 2022.3.4f1, 2023.1.3f1, 2023.2.0a22, 2023.3.0a3, 6000.0.0b11, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1

How to reproduce:1. Open the “Render_Texture_Performance_Bug“ project2. Open the “MainScene”3. In the Game view window enable the “R... Read more

0
votes
Active

Low FPS persists when re-entering Play mode after an extended session in...

DirectX12

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Sep 15, 2025

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Version/s: 6000.0.57f1, 6000.2.3f1, 6000.3.0b1, 6000.4.0b9, 6000.5.0a7, 6000.6.0a1

How to reproduce:1. Extract and open the attached “IN-112321.zip” project2. Open the Assets/Scenes/OutdoorScene.unity Scene3. Enter ... Read more

1
votes
Fixed

D3D12 MainLight Shadowmap clear incorrectly when using UWP

DirectX12

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Nov 26, 2024

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Version/s: 6000.0.29f1, 6000.1.0a6, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

How to reproduce:1. Open the attached project "UWP shadow.zip"2. Build And Run the project for UWP3. Exit the Player4. Run the Build... Read more

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