Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.3.30f1
2022.3.9f1
2023.1.12f1
2023.2.0b8
2023.3.0a4
Issue ID
UUM-47834
Regression
No
Editor crashes on GfxDeviceD3D12Base::DrawBuffersCommon when exiting Play Mode while using Ray Tracing and Direct3D12 Graphics API
How to reproduce:
1. Open the “IN-52357_repro.zip“
2. Open the “JustTest“ Scene
3. Enter Play Mode and exit
Expected result: The Editor runs
Actual result: Editor crashes
Reproducible with: 2021.3.30f1, 2022.3.9f1, 2023.1.12f1, 2023.2.0b8, 2023.3.0b4
Reproducible on: Windows 10
Not reproducible on: Windows 11
First few lines of stack trace:
0x00007FF79769F00B (Unity) GfxDeviceD3D12Base::DrawBuffersCommon
0x00007FF79769E2AE (Unity) GfxDeviceD3D12Base::DrawBufferRanges
0x00007FF79769E530 (Unity) GfxDeviceD3D12Base::DrawBuffers
0x00007FF798CD5BF2 (Unity) GfxDeviceWorker::RunCommand
0x00007FF798CD897B (Unity) GfxDeviceWorker::RunExt
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
Resolution Note:
There are no fixes planned for this Bug