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0
votes
Won't Fix

[DX12] "Remove texture only valid for surface data" error message in the...

DirectX12

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May 31, 2023

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Version/s: 2021.3.27f1, 2022.3.1f1, 2023.1.0b20, 2023.2.0a18, 2023.3.0a3, 6000.0.0b11

Reproduction steps: 1. Open user attached project "2023-beta-test.zip"2. Enter Play mode3. Activate Headset4. Exit Play mode Expecte... Read more

0
votes
Fixed

Incorrect values in ReadPixel for some 16bit GraphicsFormat when on Windows

DirectX12

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Sep 26, 2022

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Version/s: 2020.3.41f1, 2021.3.9f1, 2022.1.16f1, 2022.2.0b8, 2023.1.0a10

To reproduce:1. Open the user’s project2. Expand ‘Bug’ GameObject in the Hierarchy3. Select any ‘Invalid’ GameObject4. Look at the I... Read more

0
votes
Won't Fix

[DX12] Editor crashes on GfxTaskExecutorD3D12::DoExecute or GeometryJobT...

DirectX12

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Jun 01, 2022

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Version/s: 2022.1.8f1, 2022.2.0a18, 2023.1.0a1, 2023.2.0a1, 2023.3.0a3, 6000.0.0b11

How to reproduce:1. Download the project (Link in the Edit below)2. Open the Unity Editor folder and execute the following command -... Read more

0
votes
Fixed

[Editor] VSync (Game View only) doesn't work on DX12 and Vulkan

DirectX12

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Jun 01, 2022

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Version/s: 2022.1.8f1, 2022.2.0a18, 2023.1.0a1

Reproduction steps:1. Open the attached user's project "DX12VsyncRepro.zip"2. Make sure that DirectX12 is selected as the Graphics A... Read more

6
votes
Won't Fix

[OpenXR] [DX12] [HDRP] Editor crashes on Unexpected null accessor on Buf...

DirectX12

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Jun 01, 2022

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Version/s: 2020.3.35f1, 2021.3.6f1, 2022.1.8f1, 2022.2.0a18, 2023.1.0a1, 2023.2.0a1, 2023.3.0a3

Reproduction steps:1. Open the attached project ("HDRP_VR_Test.zip")2. Open the SampleScene3. Set SteamVR as OpenXR default runtime4... Read more

0
votes
Third Party Issue

Material artifacts with Depth Offset Shader when using AMD GPUs

DirectX12

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Jul 20, 2022

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Version/s: 2020.3.37f1, 2021.3.6f1, 2022.1.10f1, 2022.2.0b2, 2023.1.0a4

Reproduction steps:1. Open the user’s attached project2. Open the “OutdoorsScene” Scene3. Inspect the Scene view Expected result: No... Read more

1
votes
Active

Memory leak when running a test with "GfxThreadingMode" set to "SplitJobs"

DirectX12

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Sep 05, 2025

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Version/s: 6000.0.57f1, 6000.2.4f1, 6000.3.0b1, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

How to reproduce:1. Extract the “lights-memory-tests.zip“ project2. Install Python on the computer (the reporter specified Python 3.... Read more

0
votes
Fixed

[NVIDIA] D3D12 - HDRP DLSS resource state is reported incorrectly when w...

DirectX12

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Jul 08, 2024

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Version/s: 2022.3.37f1, 6000.0.10f1, 6000.1.0a7

Steps to reproduce:1. Open the attached project "dlss.zip"2. Open the Package Manager Window3. Select Packages, then select Built-in... Read more

1
votes
By Design

[DX12] Object becomes invisible in the scene when changing to DX12

DirectX12

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Sep 16, 2022

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Version/s: 2021.3.9f1, 2022.1.17f1, 2022.2.0b8, 2023.1.0a11

Reproduction steps:1. Open the attached project “MeshTest”2. Open “Test” Scene3. Inspect the Scene view4. Go to Edit > Project Se... Read more

0
votes
Won't Fix

[HDRP] Enabling "Keep Quads" for model import breaks pathtracing

DirectX12

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Jun 01, 2022

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Version/s: 2022.2.0a18, 2023.1.0a1, 2023.2.0a1

Repro: Download and import the repro project here: https://drive.google.com/file/d/1JeBvhAx6SYw3f7xcfBR9IJJ7eJEWgULT/view?usp=sharin... Read more

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