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[DX12] "Remove texture only valid for surface data" error message in the...
Reproduction steps: 1. Open user attached project "2023-beta-test.zip"2. Enter Play mode3. Activate Headset4. Exit Play mode Expecte... Read more
Incorrect values in ReadPixel for some 16bit GraphicsFormat when on Windows
To reproduce:1. Open the user’s project2. Expand ‘Bug’ GameObject in the Hierarchy3. Select any ‘Invalid’ GameObject4. Look at the I... Read more
[DX12] Editor crashes on GfxTaskExecutorD3D12::DoExecute or GeometryJobT...
How to reproduce:1. Download the project (Link in the Edit below)2. Open the Unity Editor folder and execute the following command -... Read more
[Editor] VSync (Game View only) doesn't work on DX12 and Vulkan
Reproduction steps:1. Open the attached user's project "DX12VsyncRepro.zip"2. Make sure that DirectX12 is selected as the Graphics A... Read more
[OpenXR] [DX12] [HDRP] Editor crashes on Unexpected null accessor on Buf...
Reproduction steps:1. Open the attached project ("HDRP_VR_Test.zip")2. Open the SampleScene3. Set SteamVR as OpenXR default runtime4... Read more
Material artifacts with Depth Offset Shader when using AMD GPUs
Reproduction steps:1. Open the user’s attached project2. Open the “OutdoorsScene” Scene3. Inspect the Scene view Expected result: No... Read more
Memory leak when running a test with "GfxThreadingMode" set to "SplitJobs"
How to reproduce:1. Extract the “lights-memory-tests.zip“ project2. Install Python on the computer (the reporter specified Python 3.... Read more
[NVIDIA] D3D12 - HDRP DLSS resource state is reported incorrectly when w...
Steps to reproduce:1. Open the attached project "dlss.zip"2. Open the Package Manager Window3. Select Packages, then select Built-in... Read more
[DX12] Object becomes invisible in the scene when changing to DX12
Reproduction steps:1. Open the attached project “MeshTest”2. Open “Test” Scene3. Inspect the Scene view4. Go to Edit > Project Se... Read more
[HDRP] Enabling "Keep Quads" for model import breaks pathtracing
Repro: Download and import the repro project here: https://drive.google.com/file/d/1JeBvhAx6SYw3f7xcfBR9IJJ7eJEWgULT/view?usp=sharin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS