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Staging Textures are not released on DirectX 11 when in Player
How to reproduce: Open the attached project "StagingTexturesRepro.zip" Open the Player Settings (Edit > Project Settings... > ... Read more
Editor freezes and crashes when creating a large amount of tiles
Reproduction steps:1. Open the users attached project2. Open Scenes/SampleScene3. Enter the Play Mode Expected result: Play Mode is ... Read more
Crash on GfxDeviceD3D11Base::ResolveDepthIntoTexture when using HDR enab...
Reproduction steps:1. Open the user's project2. Open the "Mirror Template" scene3. Enter the Play mode Reproducible with: 2021.3.0f1... Read more
[Windows] Seams between meshes when anti-aliasing is enabled
Reproduction steps:1. Open the “AASeams“ project2. Open the “Main“ scene3. Observe the Game view Expected result: No unusual seamsAc... Read more
Crash on ResolveDepthIntoTexture when entering Play mode
Reproduction steps:1. Open the attached project “rt-bug_2021.zip“2. Enter Play mode Expected result: Play mode is entered successful... Read more
[Windows]Texture flickers when using RGB 16-bit
Steps to reproduce:1. Open the “AirVaryag” project2. Open “VfxTestbed” scene, which is in Assets/DevAssets3. Assure that white-box T... Read more
GameObject texture flickers when clicked or when cursor being moved arou...
How to reproduce:1. Open the attached project “IN_16219”2. Open “Bug report” Scene3. In the Editor press on the “Plane” GameObject o... Read more
Warning "Registering a native texture with depth=0 while the actual text...
Note: this bug was split off from https://jira.unity3d.com/browse/UUM-22094 because it exclusively concerned DX11.(UUM-22094 fixes t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS