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Won't Fix
Votes
0
Found in
2020.3.41f1
2021.3.12f1
2022.1.20f1
2022.2.0b12
2023.1.0a15
2023.2.0a1
2023.3.0a3
6000.0.0b11
7000.0.0a1
Issue ID
UUM-18203
Regression
No
[Windows]Texture flickers when using RGB 16-bit
Steps to reproduce:
1. Open the “AirVaryag” project
2. Open “VfxTestbed” scene, which is in Assets/DevAssets
3. Assure that white-box Texture 2D in Assets/Materials/MaterialTextures is in RGB-16 bit format
4. Observe the texture in Scene view when moving cursor from Scene view to Hierarchy or when in a build
Expected result: The texture is showing without any flickering
Actual result: The texture is flickering
Reproducible with: 2020.3.41f1, 2021.3.12f1, 2022.1.20f1, 2022.2.0b12, 2023.1.0a15
Reproduced on: Windows 11, Windows 10
Not reproduced on: macOS Monterey 12.2 (Intel)
Note: Does not reproduce on AMD GPUs.
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Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.