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[Regression] Standalone is building to Assets folder by default (which i...
Starting from 2017.1.0b4 when you build Standalone player the Editor suggests to build it in Assets folder and when you try to Build... Read more
[BuildPath][Windows] Build fails to build when using paths over 255 char...
Reproduction steps: 1.Open attached Unity project. 2.Click on "Tools > Build" in the editor main menu. Actual result: build is fail... Read more
Editor Hard Crash On 64 bit build
To reproduce: 1. Open attached project 'PrefabBuildTest' 2. Open PrefabBuildTest scene 3. Build and run standalone build 4. Edito... Read more
Symbols (PDB) no longer being shipped for non-Development Windows
Under previous versions of Unity the Windows Standalone player came with a .PDB file containing debug symbols for all variations of ... Read more
[Android] IndexOutOfRangeException is thrown when refreshing device list...
IndexOutOfRangeException is thrown on switching the platform to Android when Assets are present in the Project Steps to Repro: 1. O... Read more
Class layout is not working properly when changing scripting define symb...
To reproduce: 1: Open project attached. 2: Use menu option, "Builder/Build with define" 3: Build will have been correct 4: Use menu ... Read more
error console not shown in dev build
-e: error console not shown in dev build -the console is not shown for dev builds of Windows/OSX standalone or webplayer -repro: -... Read more
Unity crashes every time I try to build web player with AutoConnect Prof...
- Create new Unity project - Open Build Settings - Select Webplayer and check the Development Build and AutoConnect Profiler boxes -... Read more
Regression[5.6.0a1] error in Standalone: The file <path>/unity default r...
1. What happened In 5.6.0a1 on new project when build Standalone in Development mode and Run it - it gives error: The file 'D:/TempP... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Input Field ignores first keyboard input when calling Focus() from code
- GC Alloc when using Graphics.RenderMeshInstanced
- [VFX Graph][URP] VFX crashes on URP when dragging VFX asset to the Hierarchy window
- InvalidOperationException when using AsyncGPUReadback.RequestIntoNativeArray
- Generated Entities look different when Depth Priming Mode is changed