Search Issue Tracker
0
votes
Fixed
Package errors are thrown when switching the build platform after updati...
How to reproduce: 1. Create a new project in Unity 2018.4.27f1 or earlier 2. Close the project and open it in unity 2019.3.0b5 or la... Read more
0
votes
Fixed
[Deployment Management] Unable to assign Logos Sprite from asset selecto...
-Unable to assign Logo Sprite from asset selector window in Splash Image. -Workaround: Drag & drop the sprite to assign Logo sprite.... Read more
0
votes
Fixed
Apk file is created when changing defines and building via script in bat...
Steps to reproduce: 1. Open the user's attached project "BootCorruptRepro.zip" 2. Navigate to Project settings-> Player-> Other and ... Read more
1
votes
By Design
ProjectSettings.asset writes the value out as 2 when adjusting the Playe...
How to reproduce: 1. Open project "ProjectTesting.zip" 2. Go to Build Settings (File>Build Settings) 3. Build for the iOS 4. Go to t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Debug Assertion Failed!" error when launching Windows Dedicated Server Player with Script Debugging enabled
- [Cinematic Studio][3D HDRP] Shader warnings thrown in the Console window when creating a new project with Cinematic Studio template
- Autoplay is triggered on Audio Assets when changing Asset Bundle tags
- Inspector Asset Bundle section has no indication for Variants, AssetBundle is written without a space, and Variant dropdown menu is available without setting the Asset Bundle first
- Graphics.DrawProceduralIndirect and Graphics.DrawProceduralNow silently dropped on DX12