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0
votes
Fixed

Launching Unity from Command prompt without batchmode results debug outp...

Deployment Management

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Oct 02, 2017

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Version/s: 2017.1.0p2

How to reproduce: 1. Open Command Prompt 2. Launch Unity editor from a Command prompt(e.g "pathToUnity\Unity.exe" -projectPath "path... Read more

0
votes
Won't Fix

Build dialog shows 'Facebook' as build target when PC/Mac/Linux is selected

Deployment Management

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Sep 29, 2017

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Version/s: 2017.1.0p2

To reproduce: 1) Create new project 2) Make sure platform selected is Standalone 3) Build and run Expected: In dialog menu, top lef... Read more

0
votes
Won't Fix

Build process does not set ERRORLEVEL in non-batchmode

Deployment Management

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Oct 02, 2017

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Version/s: 2017.1.0p2

To reproduce: 1. Adjust the paths in the batch file to your local Unity path. 2. Run the batch file to build in -batchmode 3. Note t... Read more

0
votes
Fixed

[Mac] Naming iOS build ".." removes project Assets folder. Possible to r...

Deployment Management

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Oct 13, 2017

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Version/s: 2017.3.0b4

Reproduction Steps: 1. Create new project 2. Set build target to iOS 3. Press Build 4. Name project ".." or "..\" or "..\." 5. Notic... Read more

0
votes
Won't Fix

PlayerSettings.GetIconsForTargetGroup returns an empty list of assigned ...

Deployment Management

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Oct 23, 2017

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Version/s: 2017.2.0f3

How to reproduce: 1. Open the attached "IconRepro" project and "main" scene 2. Go to Build settings --> Player settings --> Icon and... Read more

0
votes
Won't Fix

[MacOS] EditorPrefs.SetString fails to set value if used in batchmode

Deployment Management

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Nov 01, 2017

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Version/s: 2017.2.0f3

To reproduce: 1. Download project 2. Run from command line: /Applications/Unity/Unity.app/Contents/MacOS/Unity -batchmode -quit... Read more

0
votes
Fixed

Unable to open standalone builds

Deployment Management

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Nov 20, 2017

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Version/s: 2018.1.0a6

Unable to open standalone builds. Environment: Windows 10, Mac OS 10.12 Unity 2018.1.0a6 Steps to reproduce: 1. Launch Unity. 2. ... Read more

9
votes
Fixed

Windows Standalone Build fails when VR Stereo Single Pass Instancing is ...

Deployment Management

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Nov 29, 2017

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Version/s: 2017.3.0b10, 2017.3.0b11

To reproduce: 1. Create a new project; 2. Go to Player Settings (Edit > Project Settings > Player); 3. In the XR Settings, enable V... Read more

0
votes
Fixed

[Deployment Management] Changing Gamma color space to linear throws "Ass...

Deployment Management

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Dec 15, 2017

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Version/s: 2018.1.0a6, 2018.1.0b1

Changing Gamma color space to linear throws "Assertion Failed" Exception Steps To Reproduce: - Go to Edit->Project Setting->Playe... Read more

0
votes
Fixed

Scripting defines are not multiplatform as indicated by a star in the pl...

Deployment Management

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Dec 15, 2017

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Version/s: 2017.2.0p3

How to reproduce: 1. Open attached project 2. Check that 'Scripting Define Symbols' is set as 'myDefine' on android platform -- The ... Read more

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