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Build process does not set ERRORLEVEL in non-batchmode
To reproduce:1. Adjust the paths in the batch file to your local Unity path.2. Run the batch file to build in -batchmode3. Note the ... Read more
[Mac] Naming iOS build ".." removes project Assets folder. Possible to r...
Reproduction Steps:1. Create new project2. Set build target to iOS3. Press Build4. Name project ".." or "..\" or "..\."5. Notice tha... Read more
PlayerSettings.GetIconsForTargetGroup returns an empty list of assigned ...
How to reproduce:1. Open the attached "IconRepro" project and "main" scene2. Go to Build settings --> Player settings --> Icon... Read more
[MacOS] EditorPrefs.SetString fails to set value if used in batchmode
To reproduce:1. Download project2. Run from command line:/Applications/Unity/Unity.app/Contents/MacOS/Unity -batchmode -quit -projec... Read more
Unable to open standalone builds
Unable to open standalone builds. Environment: Windows 10, Mac OS 10.12Unity 2018.1.0a6 Steps to reproduce:1. Launch Unity.2. Create... Read more
Worker threads for Enlighten are set up when launching a Server Build
How to reproduce:1. Create a new Unity project2. Open Build Settings3. Check the 'Server Build' option4. Build and Run the project E... Read more
Custom resolution box is missing in windowed mode of standalone build in...
Custom resolution box is missing in windowed mode of standalone build in OSX Steps to reproduce:1) Create new project2) File > Bu... Read more
Scripting defines are not multiplatform as indicated by a star in the pl...
How to reproduce:1. Open attached project2. Check that 'Scripting Define Symbols' is set as 'myDefine' on android platform-- The def... Read more
[Editor] Crash on switching to any platform
Crash on switching to any platform Steps to repro:1. Create a new project.2. File > Build settings3. Switch to a different platfo... Read more
Changing the build resolution using OpenGL crashes with Radeon or leaves...
How to reproduce:1. Open the attached project2. Build the project3. Launch the build using -force-glcore argument4. Change the resol... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject