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0
votes
Won't Fix

Build process does not set ERRORLEVEL in non-batchmode

Deployment Management

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Oct 02, 2017

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Version/s: 2017.1.0p2

To reproduce: 1. Adjust the paths in the batch file to your local Unity path. 2. Run the batch file to build in -batchmode 3. Note t... Read more

0
votes
Fixed

[Mac] Naming iOS build ".." removes project Assets folder. Possible to r...

Deployment Management

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Oct 13, 2017

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Version/s: 2017.3.0b4

Reproduction Steps: 1. Create new project 2. Set build target to iOS 3. Press Build 4. Name project ".." or "..\" or "..\." 5. Notic... Read more

0
votes
Won't Fix

PlayerSettings.GetIconsForTargetGroup returns an empty list of assigned ...

Deployment Management

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Oct 23, 2017

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Version/s: 2017.2.0f3

How to reproduce: 1. Open the attached "IconRepro" project and "main" scene 2. Go to Build settings --> Player settings --> Icon and... Read more

0
votes
Won't Fix

[MacOS] EditorPrefs.SetString fails to set value if used in batchmode

Deployment Management

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Nov 01, 2017

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Version/s: 2017.2.0f3

To reproduce: 1. Download project 2. Run from command line: /Applications/Unity/Unity.app/Contents/MacOS/Unity -batchmode -quit... Read more

0
votes
Fixed

Unable to open standalone builds

Deployment Management

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Nov 20, 2017

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Version/s: 2018.1.0a6

Unable to open standalone builds. Environment: Windows 10, Mac OS 10.12 Unity 2018.1.0a6 Steps to reproduce: 1. Launch Unity. 2. ... Read more

0
votes
Fixed

Worker threads for Enlighten are set up when launching a Server Build

Deployment Management

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Feb 27, 2019

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Version/s: 2018.3.0a7, 2018.3.6f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Create a new Unity project 2. Open Build Settings 3. Check the 'Server Build' option 4. Build and Run the proje... Read more

0
votes
Not Reproducible

Custom resolution box is missing in windowed mode of standalone build in...

Deployment Management

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Dec 29, 2017

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Version/s: 5.5.5f1, 2017.1

Custom resolution box is missing in windowed mode of standalone build in OSX Steps to reproduce: 1) Create new project 2) File > Bu... Read more

0
votes
Fixed

Scripting defines are not multiplatform as indicated by a star in the pl...

Deployment Management

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Dec 15, 2017

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Version/s: 2017.2.0p3

How to reproduce: 1. Open attached project 2. Check that 'Scripting Define Symbols' is set as 'myDefine' on android platform -- The ... Read more

0
votes
Fixed

[Editor] Crash on switching to any platform

Deployment Management

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Dec 26, 2017

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Version/s: 2018.1.0a6, 2018.1.0b1

Crash on switching to any platform Steps to repro: 1. Create a new project. 2. File > Build settings 3. Switch to a different platf... Read more

0
votes
Won't Fix

Changing the build resolution using OpenGL crashes with Radeon or leaves...

Deployment Management

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Dec 16, 2017

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Version/s: 5.6.3p4

How to reproduce: 1. Open the attached project 2. Build the project 3. Launch the build using -force-glcore argument 4. Change the r... Read more

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