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Default resolution for standalone build is not correct when "Default is ...
By Design:On windows resolution is stored in the registry under keys such as "Software/<Company Name>/<Project Name>/Scr... Read more
[OS] Standalone build, cannot configure inputs on resolution dialog
Steps to reproduce:1. Build a new project2. Run the game3. Select input tab4. Double click on any entry to change it Expected Result... Read more
[Windows] Calling Camera.Render() in headless mode (-batchmode) causes t...
Repro steps: 1. Open provided project2. Click on "File" -> "Build Settings" -> "Build"3. Create a shortcut of the just built .... Read more
Unity crashes in UpdateShaderUsageTagRecursive every time when building ...
1. Open the attached "CrashRepro" project2. Go to File --> Build Settings3. Build the Standalone Player Expected result: Player i... Read more
Setting Icons are not getting clicked and not opening the properties und...
How to reproduce:1. Create a new project2. Go to: Edit > Project Settings > Player3. Click on the Icon of Other Settings/ Spla... Read more
WPF app begins to consume GPU 47% and CPU 26% after hiding UnityPlayer
Reproduction steps:1. Download user's project and open "Framework.sln" in Visual Studio2. Change Win32WinodwHost Path (Unity3DInWPFD... Read more
"Build" vs "Build and Run" has different outcomes
Repro steps: 1. Open "ReproProject" project2. Build for Windows Standalone through the build settings3. See that the project finishe... Read more
[Regression] Standalone is building to Assets folder by default (which i...
Starting from 2017.1.0b4 when you build Standalone player the Editor suggests to build it in Assets folder and when you try to Build... Read more
Crashed in BuildReporting::BuildReport::BeginBuildStep when BuildAssetBu...
Steps to reproduce: 1) Download attached project 'BuildReportCrash.zip' and open in Unity2) In the top-level toolbar, select Tests &... Read more
Unity 5.6.1p4 platform download links are broken
To reproduce:1. On any project, go to Build Settings...2. Select any platform that requires downloading (excluding Xbox One) and cli... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS