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Most Activity
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0
votes
Fixed

[VR] Crash in physx::shdfnd::Foundation::getNamedAllocMap when hitting a...

Deployment Management

-

Feb 02, 2017

-

Version/s: 5.5.0f3

To reproduce: 1. Open the attached project; 2. Build and run "DemoRegion" scene; 3. Using HTC Vive controllers, shoot at the enemy... Read more

0
votes
Fixed

Scripting Define Symbols line does not change when using Undo command

Deployment Management

-

Sep 21, 2018

-

Version/s: 2018.2.8f1

To reproduce: 1. Create a new project 2. Go to Player settings > Other settings 3. Find Scripting Define Symbol* line 4. Write there... Read more

0
votes
Won't Fix

[Win] Cursor.SetCursor takes more time when built to Windows than in editor

Deployment Management

-

Aug 20, 2015

-

Version/s: 5.1.2p3

To reproduce: 1. Open attached project 2. Open scene 3. Play scene and watch in the profiler how much Cursor.SetCursor takes 4. Buil... Read more

0
votes
Duplicate

[DX11] Bad OnGUI click position retrieval when in fullscreen

Deployment Management

-

Aug 21, 2015

-

Version/s: 5.1.2f1

How to reproduce: 1. Open the attached project 2. Build example scene 3. Launch it in fullscreen 4. Try to get the hovering effect o... Read more

0
votes
Fixed

[Deployment Management] Editor crashes when building a project for any p...

Deployment Management

-

Nov 23, 2018

-

Version/s: 2019.1.0a10

Editor crashes when building a project with Unity Project ID which enables services for any platform with services enabled Steps to... Read more

0
votes
Fixed

[Vulkan] Built scene crash and SymGetSymFromAddr64 error: 'Attempt to ac...

Deployment Management

-

Apr 06, 2017

-

Version/s: 5.6.0f3

To reproduce: 1. Open project 2. Go to Player Settings- > Other settings -> Graphics APIs for Windows. Make sure, that there is only... Read more

0
votes
Fixed

Regression: Unable to build Standalone to the folder outside of the project

Deployment Management

-

Sep 01, 2016

-

Version/s: 5.5.0b2

Fix has been pulled to trunk and 5.5 Read more

0
votes
Postponed

[Windows] Make Mono the default Scripting Backend for Mac Standalone builds

Deployment Management

-

Jul 04, 2018

-

Version/s: 2018.2.0b10

When building on Windows OS to Mac Standalone Scripting backend does not change to Mono by default. Thus the error is shown in Build... Read more

0
votes
Fixed

GetComponentsInChildren<T> doesn't work on assets/prefabs when called in...

Deployment Management

-

Sep 29, 2015

-

Version/s: 5.1.2f1

Make a prefab with child objects, then make an editor script where you try accessing the prefab calling GetComponentsInChildren<T>, ... Read more

0
votes
Fixed

Full resolution windowed player on multiscreen setup is placed between m...

Deployment Management

-

Oct 12, 2015

-

Version/s: 5.3.0b2

To reproduce: 1. Open attached project 2. Build and run windows standalone 3. Select full resolution for your monitor 4. Select wind... Read more

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