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[VR] Crash in physx::shdfnd::Foundation::getNamedAllocMap when hitting a...
To reproduce: 1. Open the attached project; 2. Build and run "DemoRegion" scene; 3. Using HTC Vive controllers, shoot at the enemy... Read more
Scripting Define Symbols line does not change when using Undo command
To reproduce: 1. Create a new project 2. Go to Player settings > Other settings 3. Find Scripting Define Symbol* line 4. Write there... Read more
[Win] Cursor.SetCursor takes more time when built to Windows than in editor
To reproduce: 1. Open attached project 2. Open scene 3. Play scene and watch in the profiler how much Cursor.SetCursor takes 4. Buil... Read more
[DX11] Bad OnGUI click position retrieval when in fullscreen
How to reproduce: 1. Open the attached project 2. Build example scene 3. Launch it in fullscreen 4. Try to get the hovering effect o... Read more
[Deployment Management] Editor crashes when building a project for any p...
Editor crashes when building a project with Unity Project ID which enables services for any platform with services enabled Steps to... Read more
[Vulkan] Built scene crash and SymGetSymFromAddr64 error: 'Attempt to ac...
To reproduce: 1. Open project 2. Go to Player Settings- > Other settings -> Graphics APIs for Windows. Make sure, that there is only... Read more
Regression: Unable to build Standalone to the folder outside of the project
Fix has been pulled to trunk and 5.5 Read more
[Windows] Make Mono the default Scripting Backend for Mac Standalone builds
When building on Windows OS to Mac Standalone Scripting backend does not change to Mono by default. Thus the error is shown in Build... Read more
GetComponentsInChildren<T> doesn't work on assets/prefabs when called in...
Make a prefab with child objects, then make an editor script where you try accessing the prefab calling GetComponentsInChildren<T>, ... Read more
Full resolution windowed player on multiscreen setup is placed between m...
To reproduce: 1. Open attached project 2. Build and run windows standalone 3. Select full resolution for your monitor 4. Select wind... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow