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CullingResults.GetReflectionProbeIndexMap returns an array that includes...
Reproduction steps:1. Open the attached ‘Repro’ project2. Open the ‘SampleScene’3. Note that the ‘ReflectionProbe' GameObject is vis... Read more
Crash on Umbra::QueryExt::queryStaticShadowCasters when baking a custom ...
How to reproduce:1. Open the attached “IN-135293” project2. Open the “OutdoorsScene“3. In the Hierarchy, click on the Reflection Pro... Read more
Crash on SendShadowCullingCallbacks when opening specific project
Reproduction steps:1. Open the attached project “CrashRepro“2. If it does not crash, close the project and reopen it Expected result... Read more
[LOD] Prefab Instance overrides not showing a blue line indicator near L...
How to reproduce: Open the attached project "DebugLODGroup2020.zip" Open Assets/Scenes/SampleScene.unity Select "Prefab_Overrided" i... Read more
[BOC] Entities Graphics Occlusion shader throws errors when building the...
How to reproduce:1. Open the attached “repro-project.zip“ project2. Build the project3. Observe the Console Expected result: The Bui... Read more
Culling performance affected linearly when using LODs
Reproduction steps:1. Open the attached project2. Open scene "Scenes/SampleScene"3. Open the Profiler and Profile Analyzer from Wind... Read more
[Android] [URP] Occlusion culling has performance regression in CullScri...
Reproduction steps:1. Open the attached project "OCIssue-2019.zip"2. Build and Run on Android device3. Select CPU Usage Profiler Mod... Read more
Scene view performance rapidly drops when the Inspector window is opened...
How to reproduce:1. Open the attached "case_1391021" project2. Open the "MyScene" Scene3. Open the "Window -> Analysis -> Prof... Read more
Crash on BatchRendererCullingOutputs::SyncFences when expanding a specif...
How to reproduce:1. Open the attached “IN-135772” project2. Open the "garage Crash" scene3. Enter Play mode4. Expand the "!Lights" G... Read more
Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a...
Reproduction steps:1. Open the attached "repro_IN-83747" project2. Open the "Assets/Scenes/Kokiri_LevelDesign.unity" Scene3. Enter t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS