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[Cloth] Cannot use Paint tool
Steps to reproduce:1. Open attached project "ClothBug.zip" and scene "SampleScene"2. In Hierarchy window, select "Plane" GameObject3... Read more
Paintable area is offset from the mesh when editing Cloth Constraints
How to reproduce:1. Open the attached "cloth_issue" project2. Open The "SampleScene" and select the "dress" GameObject in the Hierar... Read more
Crash on collideParticles when entering Play Mode
Steps to reproduce:1. Open the “user's attached project”2. Open the “VRCDefaultWorldScene”3. Enter Play Mode4. Observe the crash Rep... Read more
Crash on ClothScene::ProcessComponentUpdates when entering play mode aft...
Reproduction steps:1. Open the attached project "CrashRepro"2. Double-click on the cloth cape in the scene view window3. Click on th... Read more
[macOS] Cloth Select mode does not select any particles
Reproduction steps:1. Create a new project2. Create a 3D GameObject (e.g. Plane)3. Add Cloth Component in the Inspector (Add Compone... Read more
Cloth paint mode does not paint any particles
Reproduction steps:1. Create a new project2. Create a 3D GameObject (e.g. Plane)3. Add Cloth Component in the Inspector (Add Compone... Read more
Cloth self/inter-collision mode Overlay Erase button is cropped
Reproduction steps:1. Create a new project2. Create a 3D GameObject (e.g. Plane)3. Add Cloth Component in the Inspector (Add Compone... Read more
[macOS] Editor crashes after entering Play mode with overlapping GameObj...
Reproduction steps:1. Create a new project2. GameObject > 3D Object > Plane3. Add Cloth Component to the newly created GameObj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS