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2
votes
By Design

Mesh with VertexAttribute.Position format set to Float16 does not receiv...

Camera

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Jul 07, 2020

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Version/s: 2019.4, 2020.1.0b13, 2020.2

How to reproduce: 1. Open the user's attached "ProjectorFloat16-2020.1.zip" project 2. Open the "SampleScene" Scene 3. Observe the m... Read more

0
votes
Fixed

No tooltip appears when hovering on the "Target Display" property of the...

Camera

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Jul 14, 2020

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Version/s: 2018.4, 2020.2, 2020.2.0a18

How to reproduce: 1. Create a new 3D project 2. Select the "Main Camera" GameObject in the Hierarchy 3. Hover mouse on the "Target D... Read more

0
votes
Fixed

World Space Canvas is not rendered to the Render Texture on build when C...

Camera

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Feb 22, 2021

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Version/s: 2019.3.0a3, 2019.4, 2019.4.20f1, 2020.2, 2021.1, 2021.2

How to reproduce it: 1. Open the user's attached project "ui_rendertex_build_test.zip" 2. Load the "SampleScene" 3. Build and Run th... Read more

1
votes
Fixed

Disabling one of the lower-depth cameras breaks higher-depth camera and ...

Camera

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Aug 24, 2020

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Version/s: 2020.2.0a16, 2020.2.0a21

How to reproduce: 1. Create a new 3D Template project 2. Open the Sample Scene and delete the Main Camera and the Direction Camera 3... Read more

0
votes
Fixed

CullingResults.visibleLights returns positive light count while there ar...

Camera

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Jul 29, 2020

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Version/s: 2019.3.7f1, 2019.4, 2020.2

CullingResults.visibleLights returns positive light count while there are no visible lights in the camera frustum when oblique camer... Read more

0
votes
By Design

[Occlusion Culling] Camera invisible objects aren't culled in certain sc...

Camera

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Sep 07, 2020

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Version/s: 2018.4, 2019.4.3f1, 2020.2

Reproduction steps: 1. Open the attached project ("OcclusionIssues.zip") 2. Open "Occlusion" scene 3. Open Occlusion window (Window-... Read more

0
votes
Fixed

[SRP] SetupCameraProperties creates incorrect projection matrix unless y...

Camera

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Aug 05, 2020

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Version/s: 2019.4, 2020.2, 2020.2.0a19

Reproduction steps: 1. Open attached project "CameraProperties.zip" and scene "Scene" 2. In Hierarchy window, select "Main Camera" G... Read more

0
votes
By Design

Currently used Camera changes randomly when drawing mesh with DrawMeshNow()

Camera

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Aug 25, 2020

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Version/s: 2018.4, 2018.4.5f1, 2020.2

How to reproduce: 1. Open the user's attached project from "Surface Canvas.zip" 2. Enter Play Mode 3. Move your cursor around the Ed... Read more

3
votes
Fixed

Crash on CameraStackRenderingState::ReleaseResources when restarting the...

Camera

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Dec 15, 2020

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Version/s: 2020.2.0b12, 2020.2.0f1, 2021.1.0a4

Reproduction steps: 1. Create a new HDRP project 2. Go to Window > Render Pipeline > HD Render Pipeline Wizard 3. Select the "HDRP +... Read more

0
votes
By Design

[URP] [Camera] Depth seems incorrect to user when camera's postpro=off

Camera

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Jan 06, 2021

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Version/s: 2021.1.0a7

Steps 1a. Open 16bpc minimal repro 1b. upgrade to URP, create a new UniversalRenderPipelineAsset 1c. assign URPAsset in Graphics s... Read more

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