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Crash on DoRenderLoop if Scene View is open when opening Occlusion window
How to reproduce:1. Open the attached project2. Open the "FirstScene.unity" scene3. Open the Occlusion window4. Make sure both Scene... Read more
Camera Culling Mask with a Distortion Shader results in black artifactin...
How to reproduce:1. Open the attached project ("TestCumtomGrabPass.zip")2. Open the "TestCustomGrabPass" scene and enter Play Mode3.... Read more
Error is throw when using Camera.projectionMatrix method
How to reproduce:1. Open the attached Test.zip project2. Enter the Play Mode3. Inspect the errors in the Console window Expected: No... Read more
Changing the GameObject rotation LODGroup.size changes from 1 to 1.00000...
Changing the GameObject rotation causes the LODGroup bounds to become outdated and the LODGroup UI displays a "Recalculate Bounds" b... Read more
Second Camera with lower Depth than the first one causes UI background t...
How to reproduce:1. Open the user-submitted project (testbackground.zip) and enter Play mode2. In the Hierarchy Window expand the "T... Read more
Using RenderToCubemap using a camera with the PhysicalParameter produces...
Using RenderToCubemap using a camera with the PhysicalParameter produces an incorrect Cubemap This problem was initially reported on... Read more
Camera Depth is not respected with multiple Cameras when Camera Viewport...
How to reproduce:1. Open the "Bug" Scene in the attached "CameraViewportDepthRegression.zip" Project2. Make the "Camera 1 - bug" Gam... Read more
Objects that are visible by the Camera are not rendered while using Occl...
To reproduce:1. Open attached project2. Open OcclusionTest Scene Reproducible with: 2017.4.18f1, 2018.3.3f1, 2019.1.0a14, 2019.2.0a1... Read more
Crash on UnityEngine.Object:DestroyImmediate when changing camera positi...
How to reproduce:1. Open the attached project2. Open the "Creation Scene.unity" scene3. Select Camera in the Hierarchy4. Change Came... Read more
Assigning a material to a Projector causes the Editor to crash
Steps to reproduce:1. Download and open the attached project2. Assign a Material to the Projector Result: crash Reproduced on 2019.1... Read more
All about bugs
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Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used