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[Crash][OcclusionCulling] Crash when entering visualization mode
Steps to reproduce: 1. Open attached project "OcclusionCullingCrash.zip" 2. Open scene "repro" 3. Select Main camera in hierarchy 4... Read more
Typos in the Occlusion window: Bake tab - see the print
"spesific" - "specific" "if a value if 4" - "if value 4 is chosen" "don't" - "then all the objects...will block visibility and the o... Read more
Artifacts in Camera Preview when using Defered rendering and "Depth only...
Reproduction steps: 1. Open the project 2. Open "TestScene" scene. 3. Setup Editor and Game window to be side by side. 4. Select "Ma... Read more
[ImageFX][Fix Included] Game View is completely black when using adaptiv...
Steps to reproduce: 1. Open the attached project 2. Open 'test' scene 3. Notice the 'Cube' game object has a scale of 0 on X axis a... Read more
RenderToCubemap memory leak
Steps to reproduce: 1. Open attached project 2. Open scene "scene" 3. Open profiler or task manager 4. Run scene and notice how mem... Read more
[LOD] LODGroup levels shows different values between Inspector and Scene
Steps to reproduce: 1) Download and open attached project "LODtest" in Unity. 2) In hierarchy, click on "American_Elm_Desktop" or "... Read more
[HDR] Camera doesn't detect transparency if HDR is enabled
Steps to reproduce: 1. Open attached project in Unity 5.1 2. Open scene "Test" and run it 3. Both, red cube and plane, are rendered... Read more
"Releasing render texture that is set as Camera.targetTexture!" error an...
Steps to reproduce: 1. Open attached project 2. Open scene "scene" 3. Notice that camera has Render Texture attached 4. In project ... Read more
[OcclusionCulling]Occlusion culling culls visible objects
To reproduce: 1. Open project. 2. Open the scene "CullingBugScene" 3. Rebuild occlusion culling 4. Play the scene Notice that visibl... Read more
LOD - NullReferenceError when closing the Object Picker window
To reproduce: - Open attached project and launch "test" scene - Select Main Camera and go to LODGroup component in Inspector - Click... Read more
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