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Huge memory leak while previewing LOD bias in Scene View
To reproduce: 1. In a new project, create a cube 2. Add LOD Group component to the cube 3. Open Scene view 4, Drag camera icon in t... Read more
Multiple Camera viewports interacting wrong, using less screen space tha...
Steps to reproduce: 1. Open user attached project "CompositeImages.zip" in Unity 5.6 2. Select RainCone material in project window a... Read more
Lights do not render correctly on RenderTexture between camera rect valu...
Steps to reproduce: 1. Open user attached project (RenderTextureLights) 2. See the scene view, note that the cube is illuminated wit... Read more
Disabled camera called with render() renders behind the current camera d...
To reproduce: 1. Open attached Unity project "CameraDepth" 2. Open Test scene 3. Go into play mode Expected result: "Camera Red Dep... Read more
RenderTexture::Create crashes Unity using RGB565 with Nvidia GTX 760
To reproduce: 1.Open users attached project "Trunk.zip" 2.Open "3.game.unity" scene Expected result: scene is opened Actual result:... Read more
Cameras does not render Canvas if Viewport rect parameters are set to de...
To reproduce: 1. Download attached project "CameraDepthBug.zip" and open in Unity 2. Open "StartScreen" scene. 3. Enter Play mode. ... Read more
Incorrect rendering order when Camera's Viewport Rect width is set to 1 ...
To reproduce: 1. Open repro project 2. Open 'test' scene 3. Change Viewport Rect width to 0.9999 in 'BottomUI camera' game object an... Read more
typeinfo for EditorExtension crash when destroying RenderTexture using D...
To reproduce: 1. Open attached Unity project "SpriteLightKit-master" 2. Click on SpriteLightKitDemo in Assets folder 3. Click on Eit... Read more
Render() into targetTexture causes flickering of child Camera
Reproduction steps: 1. Open the attached project. Load scene "CameraTest" and enter a play mode; 2. The scene has two cameras, each ... Read more
Secondary Cameras with RenderTextures do not render Lighting
If more than one Camera is set to render texture, then Spot Lights and Point Lights in any of the secondary Cameras will have no eff... Read more
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