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0
votes
Fixed

[Deferred] RenderDeferred.DefaultReflection pass is done when default re...

Camera

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Oct 21, 2016

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Version/s: 5.5.0b3

When using deferred shading and no "global/default" reflection probe, the deferred reflections fullscreen pass for it is still done.... Read more

0
votes
Won't Fix

Graphics.DrawMesh in onPreRender crashes if scene and game view is visib...

Camera

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Oct 17, 2016

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Version/s: 5.5.0b7

Steps to reproduce: 1. Open attached project "842485.zip" 2. Open scene "repro" 3. Run it -Unity Crahes at SendCullingCallbacks Re... Read more

0
votes
By Design

When scaling camera view which was created by using "Handles.DrawCamera"...

Camera

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Sep 22, 2016

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Version/s: 5.5.0b4

Steps to reproduce: 1. Open attached project 2. Go to Window -> Test Window 3. Start play mode 4. Select "Main Camera" gameObject in... Read more

1
votes
Fixed

Editor crashes with FlareManagerGeometryJob::operator=

Camera

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Aug 31, 2016

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Version/s: 5.5.0b1

How to reproduce: 1. Download "Realistic Car Controller" from asset store. 2. Open 'City FPS' scene. 3. Enter play mode. 4. Walk aro... Read more

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