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0
votes
Fixed
[Deferred] RenderDeferred.DefaultReflection pass is done when default re...
When using deferred shading and no "global/default" reflection probe, the deferred reflections fullscreen pass for it is still done.... Read more
0
votes
Won't Fix
Graphics.DrawMesh in onPreRender crashes if scene and game view is visib...
Steps to reproduce: 1. Open attached project "842485.zip" 2. Open scene "repro" 3. Run it -Unity Crahes at SendCullingCallbacks Re... Read more
0
votes
By Design
When scaling camera view which was created by using "Handles.DrawCamera"...
Steps to reproduce: 1. Open attached project 2. Go to Window -> Test Window 3. Start play mode 4. Select "Main Camera" gameObject in... Read more
1
votes
Fixed
Editor crashes with FlareManagerGeometryJob::operator=
How to reproduce: 1. Download "Realistic Car Controller" from asset store. 2. Open 'City FPS' scene. 3. Enter play mode. 4. Walk aro... Read more
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