Search Issue Tracker
By Design
Votes
0
Found in
5.5.0b4
Issue ID
834204
Regression
Yes
When scaling camera view which was created by using "Handles.DrawCamera" the "Game view" does not clear up in play mode
Steps to reproduce:
1. Open attached project
2. Go to Window -> Test Window
3. Start play mode
4. Select "Main Camera" gameObject in hierarchy ("TestWindow" now should start rendering camera's view)
5. Scale "Test Window" down a few times (see in the attached GIF)
Actual result: The part(s) in Game view are not cleared up where camera does not render.
Expected result: Not rendered parts should be cleared up.
Note: Game view clears up when is rescaled(see in the attached GIF)
Reproduce on: 5.5.0b4, 5.4.1f1
Does not reproduce on: 5.3.6p5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Character spacing value is not applied when using a specific font asset
- [Android][IL2CPP] Player crashes on __memcpy_aarch64_simd+276 when invoking native code via a plugin on some ARM64 Android devices
- [Android]Resources fail to load when the AAB build contains a large Addressables Bundle
- Unity is loading internal version of SharpZipLib instead of local version
- The Context Menu items are ordered incorrectly
Add comment