Search Issue Tracker
By Design
Votes
0
Found in
5.5.0b4
Issue ID
834204
Regression
Yes
When scaling camera view which was created by using "Handles.DrawCamera" the "Game view" does not clear up in play mode
Steps to reproduce:
1. Open attached project
2. Go to Window -> Test Window
3. Start play mode
4. Select "Main Camera" gameObject in hierarchy ("TestWindow" now should start rendering camera's view)
5. Scale "Test Window" down a few times (see in the attached GIF)
Actual result: The part(s) in Game view are not cleared up where camera does not render.
Expected result: Not rendered parts should be cleared up.
Note: Game view clears up when is rescaled(see in the attached GIF)
Reproduce on: 5.5.0b4, 5.4.1f1
Does not reproduce on: 5.3.6p5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Add comment