Search Issue Tracker
By Design
Votes
0
Found in
5.5.0b4
Issue ID
834204
Regression
Yes
When scaling camera view which was created by using "Handles.DrawCamera" the "Game view" does not clear up in play mode
Steps to reproduce:
1. Open attached project
2. Go to Window -> Test Window
3. Start play mode
4. Select "Main Camera" gameObject in hierarchy ("TestWindow" now should start rendering camera's view)
5. Scale "Test Window" down a few times (see in the attached GIF)
Actual result: The part(s) in Game view are not cleared up where camera does not render.
Expected result: Not rendered parts should be cleared up.
Note: Game view clears up when is rescaled(see in the attached GIF)
Reproduce on: 5.5.0b4, 5.4.1f1
Does not reproduce on: 5.3.6p5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Asset X has no meta file, but it's in an immutable folder. The asset will be ignored.” errors are thrown when importing package with files not listed in package.json's "files" property
- There is no way to adjust the HDR Paper White value of the Unity Editor's interface, making it difficult/uncomfortable for some developers to work on very dark/bright scenes in HDR
- Animator window has a dropdown button that throws “MissingReferenceException” error on a new project when the previous project had a GameObject with an animation
- Animator State name overflows outside the visual box when the State has a long name
- UI Document file remains marked as Dirty after Undoing made changes
Add comment