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Most Activity
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8
votes
By Design

Occlusion Culling doesn't work for additively loaded scene if original s...

Camera

-

Nov 16, 2016

-

Version/s: 5.5.0b11

Steps to reproduce: 1. Open attached project 2. Open scene "Winterlandscape/main_scene" 3. Notice that it has OC baked 4. Open up "... Read more

1
votes
By Design

SetCameraCullingPlane() does not modify the Plane index

Camera

-

Feb 04, 2020

-

Version/s: 2019.2.19f1, 2019.3, 2020.1

How to reproduce: 1. Open the attached (CameraProperties.zip) project 2. Open the "SampleScene" Scene 3. Enter the Playmode -> see t... Read more

0
votes
Duplicate

World Space UI cannot be seen in RenderTexture

Camera

-

Jun 13, 2016

-

Version/s: 5.4.0b21

How to reproduce: 1. Open the project and the "TestScene" in it. 2. See the render preview of the Camera "RenderTargetCamera" 3. Cl... Read more

0
votes
Fixed

Camera DepthNormals Z-Buffer Precision Errors, need to use 24bpp Z buffer

Camera

-

Jun 11, 2016

-

Version/s: 5.3.5f1

When using forward rendering, camera DepthNormals texture seems to be rendered with a 16 bit depth buffer. Which is not enough preci... Read more

0
votes
Not Reproducible

Projectors renders a Cube 2 times even there is no valid 2nd object to r...

Camera

-

Jun 14, 2016

-

Version/s: 5.4.0b21

Steps to reproduce: 1) Download attached project "Projector Bug.zip" and open in Unity. 2) In Hierarchy tab, click on Should Be Ign... Read more

0
votes
Duplicate

Crash on ConstantBuffersD3D11Base::SetBuiltinCBConstant when entering Pl...

Camera

-

Feb 25, 2020

-

Version/s: 2019.3, 2019.3.2f1, 2020.1, 2020.2

Reproduction steps: 1. Open user's attached project "BeatTheRhythm" and scene "BeatTheRhythm_BugRepro" 2. Enter Play Mode and then e... Read more

0
votes
By Design

Blit always using gamma color space when using Blit to copy texture in l...

Camera

-

Dec 19, 2017

-

Version/s: 2017.1.1f1

To reproduce: 1. Open user's project 2. Enter Play mode 3. Press space to toggle texture's color space between linear and gamma Exp... Read more

0
votes
By Design

Using CommandBuffer.Blit() & empty OnRenderMethod() methods render black...

Camera

-

May 27, 2019

-

Version/s: 2018.3.0a1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open the attached project 2. Go to Scenes-> open "CmdBufferAndOnRenderImage" scene 3. Go to the Hierarchy windo... Read more

0
votes
Won't Fix

[Standard Assets] Shadow/Light problem using Projector

Camera

-

Jul 10, 2016

-

Version/s: 5.3.5p4

Steps to reproduce: 1) Download attached project " PrototypeSkater.zip" and open in Unity. 2) Open Test Scene. 3) In Project tab, c... Read more

2
votes
Fixed

"Releasing render texture that is set as Camera.targetTexture!" error an...

Camera

-

Jul 05, 2016

-

Version/s: 5.4.0b23

Steps to reproduce: 1. Open attached project 2. Open scene "scene" 3. Notice that camera has Render Texture attached 4. In project ... Read more

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