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Camera.rect change doesn't clear area outside the rect.
How to reproduce:1. Open the "SampleScene" Scene in the attached "movetest.zip" Project2. Enter Play Mode3. Hit space a couple of ti... Read more
Crash doing GL.Begin(GL.QUADS) with wrong vertex count, 5.3 regression
To reproduce:1. Open attached project (repro761584.zip)2. Play test scene3. Editor crashes Reproducible: 5.3.1p3, 5.4.0b2Regression ... Read more
[Forward] Texture UV Flips in Game View when Forward rendering is on
Steps to reproduce: 1. Open attached project2. Open scene "Test"4. Make sure game view window is visible3. Open Player settings and ... Read more
[CmdBuffers] Drawing renderers for cmdbuffer outline effect does not wor...
To reproduce:1. Open attached project2. Run testscene3. Notice that there is no circle on the ground under the character Regression ... Read more
[Cinemachine] Virtual camera position not getting updated from the inspe...
Virtual camera position not getting updated from the inspector after assigning Follow and Look At target. Steps to repro:1. Open att... Read more
Setting Camera.targetTexture = null increases camerastack stackcount
Reproduction steps:1. Open attached project "CameraStack.zip" and scene "SampleScene"2. Enter Play Mode3. In Frame Debugger window, ... Read more
On M1 Macs the Camera is not rendering in standalone Player when "Clear ...
How to reproduce:1. Open the attached “1378799.zip” project2. Open the “MainMap” Scene (search for it in Project window search)3. Bu... Read more
Camera prefab icon is blank in Inspector's Improved Prefab section and P...
How to reproduce:1. Create a new project2. Select the Main Camera in Inspector window3. Drag and drop Main Camera GameObject to Proj... Read more
[Terrain] Culling performance spikes moving a terrain with a camera atta...
To reproduce:1. Open the project and play the scene2. Select the center GO and check the doMove option.3. Observe spikes in profiler... Read more
[Occlusion Culling][Portals][Scene] Portal visualization in Scene view l...
When "Portal" is enabled in the Occlusion Culling preview menu in scene view, it displays glitchy-looking triangles. Repro steps:1. ... Read more
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