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Camera.rect change doesn't clear area outside the rect.
How to reproduce: 1. Open the "SampleScene" Scene in the attached "movetest.zip" Project 2. Enter Play Mode 3. Hit space a couple of... Read more
Crash doing GL.Begin(GL.QUADS) with wrong vertex count, 5.3 regression
To reproduce: 1. Open attached project (repro761584.zip) 2. Play test scene 3. Editor crashes Reproducible: 5.3.1p3, 5.4.0b2 Regre... Read more
[Forward] Texture UV Flips in Game View when Forward rendering is on
Steps to reproduce: 1. Open attached project 2. Open scene "Test" 4. Make sure game view window is visible 3. Open Player settings ... Read more
[CmdBuffers] Drawing renderers for cmdbuffer outline effect does not wor...
To reproduce: 1. Open attached project 2. Run testscene 3. Notice that there is no circle on the ground under the character Regres... Read more
[Cinemachine] Virtual camera position not getting updated from the inspe...
Virtual camera position not getting updated from the inspector after assigning Follow and Look At target. Steps to repro: 1. Open ... Read more
Setting Camera.targetTexture = null increases camerastack stackcount
Reproduction steps: 1. Open attached project "CameraStack.zip" and scene "SampleScene" 2. Enter Play Mode 3. In Frame Debugger windo... Read more
On M1 Macs the Camera is not rendering in standalone Player when "Clear ...
How to reproduce: 1. Open the attached “1378799.zip” project 2. Open the “MainMap” Scene (search for it in Project window search) 3.... Read more
Camera prefab icon is blank in Inspector's Improved Prefab section and P...
How to reproduce: 1. Create a new project 2. Select the Main Camera in Inspector window 3. Drag and drop Main Camera GameObject to ... Read more
[Terrain] Culling performance spikes moving a terrain with a camera atta...
To reproduce: 1. Open the project and play the scene 2. Select the center GO and check the doMove option. 3. Observe spikes in prof... Read more
[Occlusion Culling][Portals][Scene] Portal visualization in Scene view l...
When "Portal" is enabled in the Occlusion Culling preview menu in scene view, it displays glitchy-looking triangles. Repro steps: 1... Read more
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